/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.shader.basic;
import java.io.IOException;
import net.smert.frameworkgl.Fw;
import net.smert.frameworkgl.opengl.Shader;
import net.smert.frameworkgl.opengl.TextureType;
import net.smert.frameworkgl.opengl.constants.TextureUnit;
import net.smert.frameworkgl.opengl.shader.AbstractShader;
import net.smert.frameworkgl.opengl.shader.DefaultShaderUniforms;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class DiffuseTextureShader extends AbstractShader {
private final Uniforms uniforms;
public DiffuseTextureShader(Uniforms uniforms, Shader shader) {
super(uniforms, shader);
this.uniforms = uniforms;
setTextureUnit(TextureType.DIFFUSE, TextureUnit.TEXTURE0);
}
public Uniforms getUniforms() {
return uniforms;
}
public static class Factory {
public static DiffuseTextureShader Create() throws IOException {
Shader shader = Fw.graphics.buildShader("basic/diffuse_texture.fsh", "basic/diffuse_texture.vsh", "diffuseTexture");
return new DiffuseTextureShader(new Uniforms(shader.getProgramID()), shader);
}
}
public static class Uniforms extends DefaultShaderUniforms {
public Uniforms(int programID) {
super(programID);
}
}
}