/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.shader.basic; import java.io.IOException; import net.smert.frameworkgl.Fw; import net.smert.frameworkgl.opengl.Shader; import net.smert.frameworkgl.opengl.TextureType; import net.smert.frameworkgl.opengl.constants.TextureUnit; import net.smert.frameworkgl.opengl.shader.AbstractShader; import net.smert.frameworkgl.opengl.shader.DefaultShaderUniforms; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class DiffuseTextureShader extends AbstractShader { private final Uniforms uniforms; public DiffuseTextureShader(Uniforms uniforms, Shader shader) { super(uniforms, shader); this.uniforms = uniforms; setTextureUnit(TextureType.DIFFUSE, TextureUnit.TEXTURE0); } public Uniforms getUniforms() { return uniforms; } public static class Factory { public static DiffuseTextureShader Create() throws IOException { Shader shader = Fw.graphics.buildShader("basic/diffuse_texture.fsh", "basic/diffuse_texture.vsh", "diffuseTexture"); return new DiffuseTextureShader(new Uniforms(shader.getProgramID()), shader); } } public static class Uniforms extends DefaultShaderUniforms { public Uniforms(int programID) { super(programID); } } }