/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl; import net.smert.frameworkgl.collision.factory.CollisionFactory; import net.smert.frameworkgl.gameobjects.factory.GameObjectFactory; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class Fw { public static Application app; public static Audio audio; public static CollisionFactory collisionFactory; public static Configuration config; public static Files files; public static GameObjectFactory gof; public static Graphics graphics; public static Gui gui; public static Input input; public static Network net; public static Timer timer; public static Window window; }