/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl;
import net.smert.frameworkgl.collision.factory.CollisionFactory;
import net.smert.frameworkgl.gameobjects.factory.GameObjectFactory;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class Fw {
public static Application app;
public static Audio audio;
public static CollisionFactory collisionFactory;
public static Configuration config;
public static Files files;
public static GameObjectFactory gof;
public static Graphics graphics;
public static Gui gui;
public static Input input;
public static Network net;
public static Timer timer;
public static Window window;
}