/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.mesh.dynamic; import net.smert.frameworkgl.opengl.constants.Primitives; import net.smert.frameworkgl.opengl.mesh.Tessellator; import net.smert.frameworkgl.utils.Color; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class PrimitiveGrid extends AbstractDynamicMesh { @Override public void create(boolean reset, ConstructionInfo constructionInfo, Tessellator tessellator) { float numLinesX = constructionInfo.size.getX() * .5f; float numLinesZ = constructionInfo.size.getZ() * .5f; float stepX = 1f / constructionInfo.quality.getX(); float stepZ = 1f / constructionInfo.quality.getZ(); final Color color0 = constructionInfo.getColor(0); final Color color1 = constructionInfo.getColor(1); final Color color2 = constructionInfo.getColor(2); // Reset if (reset) { tessellator.setConvertToTriangles(constructionInfo.convertToTriangles); tessellator.reset(); } tessellator.setLocalPosition(constructionInfo.localPosition); tessellator.start(Primitives.LINES); for (float i = 1; i <= numLinesX; i++) { tessellator.addColor(color0); tessellator.addNormal(0f, 1f, 0f); tessellator.addVertex(-numLinesX, 0f, i * stepX); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(numLinesX, 0f, i * stepX); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(-numLinesX, 0f, -i * stepX); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(numLinesX, 0f, -i * stepX); } for (float i = 1; i <= numLinesZ; i++) { tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(i * stepZ, 0f, -numLinesZ); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(i * stepZ, 0f, numLinesZ); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(-i * stepZ, 0f, -numLinesZ); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(-i * stepZ, 0f, numLinesZ); } // Middle X tessellator.addColor(color1); tessellator.addNormalAgain(); tessellator.addVertex(-numLinesX, 0f, 0f); tessellator.addColor(color1); tessellator.addNormalAgain(); tessellator.addVertex(numLinesX, 0f, 0f); // Middle Z tessellator.addColor(color2); tessellator.addNormalAgain(); tessellator.addVertex(0f, 0f, -numLinesZ); tessellator.addColor(color2); tessellator.addNormalAgain(); tessellator.addVertex(0f, 0f, numLinesZ); tessellator.stop(); tessellator.addSegment("Primitive Grid"); } }