/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.renderable.shared;
import net.smert.frameworkgl.opengl.mesh.Mesh;
import net.smert.frameworkgl.opengl.mesh.Segment;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public abstract class AbstractRenderCallBuilder {
public void createRenderCall(Mesh mesh, AbstractRenderCall renderCall) {
int totalSegments = mesh.getTotalSegments();
// Create segment array
Segment[] segments = new Segment[totalSegments];
for (int i = 0; i < segments.length; i++) {
segments[i] = mesh.getSegment(i);
}
renderCall.setSegments(segments);
}
}