/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.renderable.va; import java.nio.ByteBuffer; import net.smert.frameworkgl.opengl.mesh.Mesh; import net.smert.frameworkgl.opengl.renderable.RenderableConfiguration; import net.smert.frameworkgl.opengl.renderable.shared.AbstractRenderCall; import net.smert.frameworkgl.opengl.renderable.shared.AbstractRenderCallBuilder; import net.smert.frameworkgl.opengl.renderable.va.factory.VADrawCallFactory; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class VADrawCallBuilder extends AbstractRenderCallBuilder { private final VADrawCallFactory vaDrawCallFactory; public VADrawCallBuilder(VADrawCallFactory vaDrawCallFactory) { this.vaDrawCallFactory = vaDrawCallFactory; } public AbstractRenderCall createRenderCall(Mesh mesh, RenderableConfiguration config, ByteBuffer vertexIndexBuffer) { AbstractRenderCall renderCall; if (mesh.hasIndexes()) { assert (vertexIndexBuffer != null); // Create concrete class and set specific data VADrawElements drawElements = vaDrawCallFactory.createDrawElements(); drawElements.setIndexType(config.getIndexType()); drawElements.setVertexIndexBuffer(vertexIndexBuffer); // Make sure we set the abstract class renderCall = drawElements; } else { // Create concrete class VADrawArrays drawArrays = vaDrawCallFactory.createDrawArrays(); // Make sure we set the abstract class renderCall = drawArrays; } // Attach segments to the render call super.createRenderCall(mesh, renderCall); return renderCall; } }