/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.collision.narrowphase; import net.smert.frameworkgl.collision.CollisionGameObject; import net.smert.frameworkgl.collision.broadphase.OverlappingPair; import net.smert.frameworkgl.collision.broadphase.OverlappingPairCache; import net.smert.frameworkgl.collision.narrowphase.algorithm.AABBAABBAlgorithm; import net.smert.frameworkgl.collision.narrowphase.algorithm.NarrowphaseAlgorithm; import net.smert.frameworkgl.collision.shapes.ShapeType; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class NarrowphaseDispatch { private final ContactData contactData; private final NarrowphaseAlgorithm[][] doubleDispatch; private final NarrowphaseFilterCallback narrowphaseFilterCallback; public NarrowphaseDispatch(NarrowphaseFilterCallback narrowphaseFilterCallback) { this.narrowphaseFilterCallback = narrowphaseFilterCallback; contactData = new ContactData(); doubleDispatch = new NarrowphaseAlgorithm[ShapeType.MAX_SHAPE.ordinal()][ShapeType.MAX_SHAPE.ordinal()]; registerAlgorithm(new AABBAABBAlgorithm(), ShapeType.AABB, ShapeType.AABB); } public NarrowphaseAlgorithm findAlgorithm(CollisionGameObject collisionGameObject0, CollisionGameObject collisionGameObject1) { int value0 = collisionGameObject0.getShapeType().ordinal(); int value1 = collisionGameObject1.getShapeType().ordinal(); return doubleDispatch[value0][value1]; } public ContactData getContactData() { return contactData; } public boolean processOverlappingPair(OverlappingPair pair) { CollisionGameObject collisionGameObject0 = pair.proxy0.collisionGameObject; CollisionGameObject collisionGameObject1 = pair.proxy1.collisionGameObject; if (narrowphaseFilterCallback.needsNarrowphaseCollision(collisionGameObject0, collisionGameObject1)) { NarrowphaseAlgorithm algorithm = findAlgorithm(collisionGameObject0, collisionGameObject1); int contactsAdded = algorithm.processCollision(collisionGameObject0, collisionGameObject1, contactData); return (contactsAdded > 0); } return false; } public void processOverlappingPairs(OverlappingPairCache overlappingPairCache) { overlappingPairCache.processOverlappingPairs(this); } public final void registerAlgorithm(NarrowphaseAlgorithm algorithm, ShapeType shapeType0, ShapeType shapeType1) { int value0 = shapeType0.ordinal(); int value1 = shapeType1.ordinal(); doubleDispatch[value0][value1] = algorithm; } }