/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.shader; import java.util.List; import net.smert.frameworkgl.opengl.AmbientLight; import net.smert.frameworkgl.opengl.GLLight; import net.smert.frameworkgl.opengl.MaterialLight; import net.smert.frameworkgl.opengl.renderable.Renderable; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class UniformVariables { private AmbientLight ambientLight; private GLLight glLight; private List<GLLight> glLights; private MaterialLight defaultMaterialLight; public AmbientLight getAmbientLight() { return ambientLight; } public void setAmbientLight(AmbientLight ambientLight) { this.ambientLight = ambientLight; } public GLLight getGlLight() { return glLight; } public void setGlLight(GLLight glLight) { this.glLight = glLight; } public List<GLLight> getGlLights() { return glLights; } public void setGlLights(List<GLLight> glLights) { this.glLights = glLights; } public MaterialLight getDefaultMaterialLight() { return defaultMaterialLight; } public void setDefaultMaterialLight(MaterialLight defaultMaterialLight) { this.defaultMaterialLight = defaultMaterialLight; } public MaterialLight getMaterialLight(String materialLightName) { int uniqueID = Renderable.materialLightPool.getUniqueID(materialLightName); return Renderable.materialLightPool.get(uniqueID); } }