/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.renderable.va;
import net.smert.frameworkgl.opengl.GL;
import net.smert.frameworkgl.opengl.mesh.Segment;
import net.smert.frameworkgl.opengl.renderable.Renderable;
import net.smert.frameworkgl.opengl.renderable.shared.AbstractRenderCall;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class VADrawArrays extends AbstractRenderCall {
@Override
public void render() {
for (int i = 0; i < segments.length; i++) {
Segment segment = segments[i];
int elementCount = segment.getElementCount();
int firstElement = segment.getMinIndex();
int primitiveMode = segment.getPrimitiveMode();
Renderable.colorState.changeColor(segment);
Renderable.textureBindState.bindTextures(segment);
Renderable.shaderBindState.sendUniformsOncePerRenderCall(segment);
GL.vaHelper.drawArrays(primitiveMode, firstElement, elementCount);
}
}
}