/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.renderable.gl3; import net.smert.frameworkgl.opengl.constants.VertexBufferObjectTypes; import net.smert.frameworkgl.opengl.mesh.Mesh; import net.smert.frameworkgl.opengl.renderable.shared.DynamicInterleavedRenderable; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class DynamicVertexArrayObjectInterleavedGL3Renderable extends VertexArrayObjectInterleavedGL3Renderable implements DynamicInterleavedRenderable { public DynamicVertexArrayObjectInterleavedGL3Renderable() { bufferUsage = VertexBufferObjectTypes.DYNAMIC_DRAW; } @Override public void update(Mesh mesh) { updateGL3(mesh); } }