/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.renderable.gl3;
import net.smert.frameworkgl.opengl.constants.VertexBufferObjectTypes;
import net.smert.frameworkgl.opengl.mesh.Mesh;
import net.smert.frameworkgl.opengl.renderable.shared.DynamicInterleavedRenderable;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class DynamicVertexArrayObjectInterleavedGL3Renderable extends VertexArrayObjectInterleavedGL3Renderable
implements DynamicInterleavedRenderable {
public DynamicVertexArrayObjectInterleavedGL3Renderable() {
bufferUsage = VertexBufferObjectTypes.DYNAMIC_DRAW;
}
@Override
public void update(Mesh mesh) {
updateGL3(mesh);
}
}