/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.mesh.dynamic; import net.smert.frameworkgl.math.Vector3f; import net.smert.frameworkgl.opengl.constants.Primitives; import net.smert.frameworkgl.opengl.mesh.Tessellator; import net.smert.frameworkgl.utils.Color; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class PrimitivePyramid extends AbstractDynamicMesh { @Override public void create(boolean reset, ConstructionInfo constructionInfo, Tessellator tessellator) { float halfX = constructionInfo.size.getX() * .5f; float halfY = constructionInfo.size.getY() * .5f; float halfZ = constructionInfo.size.getZ() * .5f; final Color color0 = constructionInfo.getColor(0); // Reset if (reset) { tessellator.setConvertToTriangles(constructionInfo.convertToTriangles); tessellator.reset(); } tessellator.setLocalPosition(constructionInfo.localPosition); tessellator.start(Primitives.TRIANGLES); // Face +Z final Vector3f pos1 = new Vector3f(halfX, -halfY, halfZ); final Vector3f pos2 = new Vector3f(0f, halfY, 0f); final Vector3f pos3 = new Vector3f(-halfX, -halfY, halfZ); tessellator.addColor(color0); tessellator.addNormal(pos1, pos2, pos3); tessellator.addVertex(pos1); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(pos2); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(pos3); // Face +X pos1.set(halfX, -halfY, -halfZ); pos2.set(0f, halfY, 0f); pos3.set(halfX, -halfY, halfZ); tessellator.addColor(color0); tessellator.addNormal(pos1, pos2, pos3); tessellator.addVertex(pos1); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(pos2); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(pos3); // Face -Z pos1.set(-halfX, -halfY, -halfZ); pos2.set(0f, halfY, 0f); pos3.set(halfX, -halfY, -halfZ); tessellator.addColor(color0); tessellator.addNormal(pos1, pos2, pos3); tessellator.addVertex(pos1); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(pos2); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(pos3); // Face -X pos1.set(-halfX, -halfY, halfZ); pos2.set(0f, halfY, 0f); pos3.set(-halfX, -halfY, -halfZ); tessellator.addColor(color0); tessellator.addNormal(pos1, pos2, pos3); tessellator.addVertex(pos1); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(pos2); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(pos3); // Face Bottom tessellator.addColor(color0); tessellator.addNormal(0f, -1f, 0f); tessellator.addVertex(halfX, -halfY, halfZ); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(-halfX, -halfY, halfZ); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(-halfX, -halfY, -halfZ); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(-halfX, -halfY, -halfZ); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(halfX, -halfY, -halfZ); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(halfX, -halfY, halfZ); tessellator.stop(); tessellator.addSegment("Primitive Pyramid"); } }