/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.mesh.dynamic;
import net.smert.frameworkgl.math.Vector3f;
import net.smert.frameworkgl.opengl.constants.Primitives;
import net.smert.frameworkgl.opengl.mesh.Tessellator;
import net.smert.frameworkgl.utils.Color;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class PrimitivePyramid extends AbstractDynamicMesh {
@Override
public void create(boolean reset, ConstructionInfo constructionInfo, Tessellator tessellator) {
float halfX = constructionInfo.size.getX() * .5f;
float halfY = constructionInfo.size.getY() * .5f;
float halfZ = constructionInfo.size.getZ() * .5f;
final Color color0 = constructionInfo.getColor(0);
// Reset
if (reset) {
tessellator.setConvertToTriangles(constructionInfo.convertToTriangles);
tessellator.reset();
}
tessellator.setLocalPosition(constructionInfo.localPosition);
tessellator.start(Primitives.TRIANGLES);
// Face +Z
final Vector3f pos1 = new Vector3f(halfX, -halfY, halfZ);
final Vector3f pos2 = new Vector3f(0f, halfY, 0f);
final Vector3f pos3 = new Vector3f(-halfX, -halfY, halfZ);
tessellator.addColor(color0);
tessellator.addNormal(pos1, pos2, pos3);
tessellator.addVertex(pos1);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(pos2);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(pos3);
// Face +X
pos1.set(halfX, -halfY, -halfZ);
pos2.set(0f, halfY, 0f);
pos3.set(halfX, -halfY, halfZ);
tessellator.addColor(color0);
tessellator.addNormal(pos1, pos2, pos3);
tessellator.addVertex(pos1);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(pos2);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(pos3);
// Face -Z
pos1.set(-halfX, -halfY, -halfZ);
pos2.set(0f, halfY, 0f);
pos3.set(halfX, -halfY, -halfZ);
tessellator.addColor(color0);
tessellator.addNormal(pos1, pos2, pos3);
tessellator.addVertex(pos1);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(pos2);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(pos3);
// Face -X
pos1.set(-halfX, -halfY, halfZ);
pos2.set(0f, halfY, 0f);
pos3.set(-halfX, -halfY, -halfZ);
tessellator.addColor(color0);
tessellator.addNormal(pos1, pos2, pos3);
tessellator.addVertex(pos1);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(pos2);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(pos3);
// Face Bottom
tessellator.addColor(color0);
tessellator.addNormal(0f, -1f, 0f);
tessellator.addVertex(halfX, -halfY, halfZ);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(-halfX, -halfY, halfZ);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(-halfX, -halfY, -halfZ);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(-halfX, -halfY, -halfZ);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(halfX, -halfY, -halfZ);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(halfX, -halfY, halfZ);
tessellator.stop();
tessellator.addSegment("Primitive Pyramid");
}
}