/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.collision.broadphase; import net.smert.frameworkgl.collision.CollisionGameObject; import net.smert.frameworkgl.math.AABB; import net.smert.frameworkgl.opengl.pipeline.PipelineRenderDebugCallback; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public interface BroadphaseAlgorithm { public BroadphaseProxy createProxy(CollisionGameObject collisionGameObject, int collisionGroup, int collisionCollidesWith, AABB worldAabb); public void destroyDebugRender(); public OverlappingPairCache getOverlappingPairCache(); public PipelineRenderDebugCallback getPipelineRenderDebugCallback(); public boolean moveProxy(BroadphaseProxy broadphaseProxy, AABB worldAabb); public void removeProxy(BroadphaseProxy broadphaseProxy); public void updateOverlappingPairs(); }