/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.mesh.dynamic;
import net.smert.frameworkgl.math.MathHelper;
import net.smert.frameworkgl.math.Vector3f;
import net.smert.frameworkgl.opengl.constants.Primitives;
import net.smert.frameworkgl.opengl.mesh.Tessellator;
import net.smert.frameworkgl.utils.Color;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class PrimitiveCylinder extends AbstractDynamicMesh {
@Override
public boolean canReducePrimitiveModes() {
return false;
}
@Override
public void create(boolean reset, ConstructionInfo constructionInfo, Tessellator tessellator) {
float halfZ = constructionInfo.size.getZ() * .5f;
float radiusX = constructionInfo.radius.getX();
float radiusY = constructionInfo.radius.getY();
int sides = constructionInfo.quality.getX() * 4;
final Color color0 = constructionInfo.getColor(0);
// Reset
if (reset) {
tessellator.setConvertToTriangles(constructionInfo.convertToTriangles);
tessellator.reset();
}
tessellator.setLocalPosition(constructionInfo.localPosition);
// Middle
tessellator.start(Primitives.TRIANGLE_STRIP);
float angle = MathHelper.TAU / sides;
float cosAngle = MathHelper.Cos(angle);
float sinAngle = MathHelper.Sin(angle);
float t;
final Vector3f pos1 = new Vector3f(0f, 0f, 0f);
final Vector3f pos2 = new Vector3f(0f, 0f, 0f);
final Vector3f pos3 = new Vector3f(0f, 0f, 0f);
final Vector3f radius1 = new Vector3f(1f, 0f, 0f);
for (int i = 0; i <= sides; i++) {
pos1.set(radius1.getX() * radiusX, radius1.getY() * radiusY, halfZ);
pos2.set(radius1.getX() * radiusX, radius1.getY() * radiusY, -halfZ);
t = sinAngle * radius1.getX() + cosAngle * radius1.getY();
radius1.setX(cosAngle * radius1.getX() - sinAngle * radius1.getY());
radius1.setY(t);
pos3.set(radius1.getX() * radiusX, radius1.getY() * radiusY, halfZ);
tessellator.addColor(color0);
tessellator.addNormal(pos1, pos2, pos3);
tessellator.addVertex(pos1);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(pos2);
}
tessellator.stop();
tessellator.addSegment("Primitive Cylinder - Middle");
// -Z
tessellator.start(Primitives.TRIANGLE_FAN);
pos1.zero();
radius1.set(1f, 0f, -halfZ);
tessellator.addColor(color0);
tessellator.addNormal(new Vector3f(0f, 0f, -1f));
tessellator.addVertex(new Vector3f(0f, 0f, -halfZ));
for (int i = 0; i <= sides; i++) {
pos1.set(radius1.getX() * radiusX, radius1.getY() * radiusY, -halfZ);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(pos1);
t = -sinAngle * radius1.getX() + cosAngle * radius1.getY();
radius1.setX(cosAngle * radius1.getX() + sinAngle * radius1.getY());
radius1.setY(t);
}
tessellator.stop();
tessellator.addSegment("Primitive Cylinder - Cap -Z");
// +Z
tessellator.start(Primitives.TRIANGLE_FAN);
pos1.zero();
radius1.set(1f, 0f, halfZ);
tessellator.addColor(color0);
tessellator.addNormal(new Vector3f(0f, 0f, 1f));
tessellator.addVertex(new Vector3f(0f, 0f, halfZ));
for (int i = 0; i <= sides; i++) {
pos1.set(radius1.getX() * radiusX, radius1.getY() * radiusY, halfZ);
tessellator.addColor(color0);
tessellator.addNormalAgain();
tessellator.addVertex(pos1);
t = sinAngle * radius1.getX() + cosAngle * radius1.getY();
radius1.setX(cosAngle * radius1.getX() - sinAngle * radius1.getY());
radius1.setY(t);
}
tessellator.stop();
tessellator.addSegment("Primitive Cylinder - Cap +Z");
}
}