/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.mesh.dynamic; import net.smert.frameworkgl.math.MathHelper; import net.smert.frameworkgl.math.Vector3f; import net.smert.frameworkgl.opengl.constants.Primitives; import net.smert.frameworkgl.opengl.mesh.Tessellator; import net.smert.frameworkgl.utils.Color; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class PrimitiveCylinder extends AbstractDynamicMesh { @Override public boolean canReducePrimitiveModes() { return false; } @Override public void create(boolean reset, ConstructionInfo constructionInfo, Tessellator tessellator) { float halfZ = constructionInfo.size.getZ() * .5f; float radiusX = constructionInfo.radius.getX(); float radiusY = constructionInfo.radius.getY(); int sides = constructionInfo.quality.getX() * 4; final Color color0 = constructionInfo.getColor(0); // Reset if (reset) { tessellator.setConvertToTriangles(constructionInfo.convertToTriangles); tessellator.reset(); } tessellator.setLocalPosition(constructionInfo.localPosition); // Middle tessellator.start(Primitives.TRIANGLE_STRIP); float angle = MathHelper.TAU / sides; float cosAngle = MathHelper.Cos(angle); float sinAngle = MathHelper.Sin(angle); float t; final Vector3f pos1 = new Vector3f(0f, 0f, 0f); final Vector3f pos2 = new Vector3f(0f, 0f, 0f); final Vector3f pos3 = new Vector3f(0f, 0f, 0f); final Vector3f radius1 = new Vector3f(1f, 0f, 0f); for (int i = 0; i <= sides; i++) { pos1.set(radius1.getX() * radiusX, radius1.getY() * radiusY, halfZ); pos2.set(radius1.getX() * radiusX, radius1.getY() * radiusY, -halfZ); t = sinAngle * radius1.getX() + cosAngle * radius1.getY(); radius1.setX(cosAngle * radius1.getX() - sinAngle * radius1.getY()); radius1.setY(t); pos3.set(radius1.getX() * radiusX, radius1.getY() * radiusY, halfZ); tessellator.addColor(color0); tessellator.addNormal(pos1, pos2, pos3); tessellator.addVertex(pos1); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(pos2); } tessellator.stop(); tessellator.addSegment("Primitive Cylinder - Middle"); // -Z tessellator.start(Primitives.TRIANGLE_FAN); pos1.zero(); radius1.set(1f, 0f, -halfZ); tessellator.addColor(color0); tessellator.addNormal(new Vector3f(0f, 0f, -1f)); tessellator.addVertex(new Vector3f(0f, 0f, -halfZ)); for (int i = 0; i <= sides; i++) { pos1.set(radius1.getX() * radiusX, radius1.getY() * radiusY, -halfZ); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(pos1); t = -sinAngle * radius1.getX() + cosAngle * radius1.getY(); radius1.setX(cosAngle * radius1.getX() + sinAngle * radius1.getY()); radius1.setY(t); } tessellator.stop(); tessellator.addSegment("Primitive Cylinder - Cap -Z"); // +Z tessellator.start(Primitives.TRIANGLE_FAN); pos1.zero(); radius1.set(1f, 0f, halfZ); tessellator.addColor(color0); tessellator.addNormal(new Vector3f(0f, 0f, 1f)); tessellator.addVertex(new Vector3f(0f, 0f, halfZ)); for (int i = 0; i <= sides; i++) { pos1.set(radius1.getX() * radiusX, radius1.getY() * radiusY, halfZ); tessellator.addColor(color0); tessellator.addNormalAgain(); tessellator.addVertex(pos1); t = sinAngle * radius1.getX() + cosAngle * radius1.getY(); radius1.setX(cosAngle * radius1.getX() - sinAngle * radius1.getY()); radius1.setY(t); } tessellator.stop(); tessellator.addSegment("Primitive Cylinder - Cap +Z"); } }