/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl;
import java.nio.FloatBuffer;
import net.smert.frameworkgl.math.Vector4f;
import net.smert.frameworkgl.opengl.constants.LightModel;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class AmbientLight {
private final Vector4f ambient;
public AmbientLight() {
ambient = new Vector4f();
reset();
}
public Vector4f getAmbient() {
return ambient;
}
public void setAmbient(Vector4f ambient) {
this.ambient.set(ambient);
}
public final void reset() {
ambient.set(.2f, .2f, .2f, 1f);
}
public void updateOpenGL(FloatBuffer lightFloatBuffer) {
ambient.toFloatBuffer(lightFloatBuffer);
lightFloatBuffer.flip();
GL.o1.lightModel(LightModel.AMBIENT, lightFloatBuffer);
}
}