/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl; import java.nio.FloatBuffer; import net.smert.frameworkgl.math.Vector4f; import net.smert.frameworkgl.opengl.constants.LightModel; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class AmbientLight { private final Vector4f ambient; public AmbientLight() { ambient = new Vector4f(); reset(); } public Vector4f getAmbient() { return ambient; } public void setAmbient(Vector4f ambient) { this.ambient.set(ambient); } public final void reset() { ambient.set(.2f, .2f, .2f, 1f); } public void updateOpenGL(FloatBuffer lightFloatBuffer) { ambient.toFloatBuffer(lightFloatBuffer); lightFloatBuffer.flip(); GL.o1.lightModel(LightModel.AMBIENT, lightFloatBuffer); } }