/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.constants; import org.lwjgl.opengl.GL11; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class Material { public final static int AMBIENT = GL11.GL_AMBIENT; public final static int AMBIENT_AND_DIFFUSE = GL11.GL_AMBIENT_AND_DIFFUSE; public final static int DIFFUSE = GL11.GL_DIFFUSE; public final static int EMISSION = GL11.GL_EMISSION; public final static int SHININESS = GL11.GL_SHININESS; public final static int SPECULAR = GL11.GL_SPECULAR; private Material() { } }