/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.mesh.dynamic;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class Quality {
private int x;
private int y;
private int z;
public Quality() {
x = 0;
y = 0;
z = 0;
}
public Quality(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public int getZ() {
return z;
}
public void set(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
public void setX(int x) {
this.x = x;
}
public void setY(int y) {
this.y = y;
}
public void setZ(int z) {
this.z = z;
}
@Override
public String toString() {
return "(x: " + x + " y: " + y + " z: " + z + ")";
}
}