/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.mesh.dynamic; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class Quality { private int x; private int y; private int z; public Quality() { x = 0; y = 0; z = 0; } public Quality(int x, int y, int z) { this.x = x; this.y = y; this.z = z; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public void set(int x, int y, int z) { this.x = x; this.y = y; this.z = z; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } public void setZ(int z) { this.z = z; } @Override public String toString() { return "(x: " + x + " y: " + y + " z: " + z + ")"; } }