/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.constants;
import org.lwjgl.opengl.GL11;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class Light {
public final static int AMBIENT = GL11.GL_AMBIENT;
public final static int CONSTANT_ATTENUATION = GL11.GL_CONSTANT_ATTENUATION;
public final static int DIFFUSE = GL11.GL_DIFFUSE;
public final static int LIGHT0 = GL11.GL_LIGHT0;
public final static int LIGHT1 = GL11.GL_LIGHT1;
public final static int LIGHT2 = GL11.GL_LIGHT2;
public final static int LIGHT3 = GL11.GL_LIGHT3;
public final static int LIGHT4 = GL11.GL_LIGHT4;
public final static int LIGHT5 = GL11.GL_LIGHT5;
public final static int LIGHT6 = GL11.GL_LIGHT6;
public final static int LIGHT7 = GL11.GL_LIGHT7;
public final static int LINEAR_ATTENUATION = GL11.GL_LINEAR_ATTENUATION;
public final static int POSITION = GL11.GL_POSITION;
public final static int QUADRATIC_ATTENUATION = GL11.GL_QUADRATIC_ATTENUATION;
public final static int SPECULAR = GL11.GL_SPECULAR;
public final static int SPOT_CUTOFF = GL11.GL_SPOT_CUTOFF;
public final static int SPOT_DIRECTION = GL11.GL_SPOT_DIRECTION;
public final static int SPOT_EXPONENT = GL11.GL_SPOT_EXPONENT;
private Light() {
}
}