/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.constants; import org.lwjgl.opengl.GL11; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class Light { public final static int AMBIENT = GL11.GL_AMBIENT; public final static int CONSTANT_ATTENUATION = GL11.GL_CONSTANT_ATTENUATION; public final static int DIFFUSE = GL11.GL_DIFFUSE; public final static int LIGHT0 = GL11.GL_LIGHT0; public final static int LIGHT1 = GL11.GL_LIGHT1; public final static int LIGHT2 = GL11.GL_LIGHT2; public final static int LIGHT3 = GL11.GL_LIGHT3; public final static int LIGHT4 = GL11.GL_LIGHT4; public final static int LIGHT5 = GL11.GL_LIGHT5; public final static int LIGHT6 = GL11.GL_LIGHT6; public final static int LIGHT7 = GL11.GL_LIGHT7; public final static int LINEAR_ATTENUATION = GL11.GL_LINEAR_ATTENUATION; public final static int POSITION = GL11.GL_POSITION; public final static int QUADRATIC_ATTENUATION = GL11.GL_QUADRATIC_ATTENUATION; public final static int SPECULAR = GL11.GL_SPECULAR; public final static int SPOT_CUTOFF = GL11.GL_SPOT_CUTOFF; public final static int SPOT_DIRECTION = GL11.GL_SPOT_DIRECTION; public final static int SPOT_EXPONENT = GL11.GL_SPOT_EXPONENT; private Light() { } }