/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl; import net.smert.frameworkgl.opengl.constants.StencilOperations; import org.lwjgl.opengl.GL20; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class OpenGL2 { public void setStencilOpSeparateBackKeepIncrKeep() { GL20.glStencilOpSeparate(StencilOperations.BACK, StencilOperations.KEEP, StencilOperations.INCR, StencilOperations.KEEP); } public void setStencilOpSeparateFrontKeepDecrKeep() { GL20.glStencilOpSeparate(StencilOperations.FRONT, StencilOperations.KEEP, StencilOperations.DECR, StencilOperations.KEEP); } public void vertexAttrib(int index, float x) { GL20.glVertexAttrib1f(index, x); } public void vertexAttrib(int index, float x, float y) { GL20.glVertexAttrib2f(index, x, y); } public void vertexAttrib(int index, float x, float y, float z) { GL20.glVertexAttrib3f(index, x, y, z); } public void vertexAttrib(int index, byte x, byte y, byte z, byte w) { GL20.glVertexAttrib4Nub(index, x, y, z, w); } public void vertexAttrib(int index, float x, float y, float z, float w) { GL20.glVertexAttrib4f(index, x, y, z, w); } }