/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.renderable.vbo; import net.smert.frameworkgl.opengl.GL; import net.smert.frameworkgl.opengl.mesh.Segment; import net.smert.frameworkgl.opengl.renderable.Renderable; import net.smert.frameworkgl.opengl.renderable.shared.AbstractRenderCall; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class VBODrawArrays extends AbstractRenderCall { @Override public void render() { for (int i = 0; i < segments.length; i++) { Segment segment = segments[i]; int elementCount = segment.getElementCount(); int firstElement = segment.getMinIndex(); int primitiveMode = segment.getPrimitiveMode(); Renderable.colorState.changeColor(segment); Renderable.textureBindState.bindTextures(segment); Renderable.shaderBindState.sendUniformsOncePerRenderCall(segment); GL.vboHelper.drawArrays(primitiveMode, firstElement, elementCount); } } }