/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.constants; import org.lwjgl.opengl.GL13; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class TextureUnit { public final static int TEXTURE0 = GL13.GL_TEXTURE0; public final static int TEXTURE1 = GL13.GL_TEXTURE1; public final static int TEXTURE2 = GL13.GL_TEXTURE2; public final static int TEXTURE3 = GL13.GL_TEXTURE3; public final static int TEXTURE4 = GL13.GL_TEXTURE4; public final static int TEXTURE5 = GL13.GL_TEXTURE5; public final static int TEXTURE6 = GL13.GL_TEXTURE6; public final static int TEXTURE7 = GL13.GL_TEXTURE7; public final static int TEXTURE8 = GL13.GL_TEXTURE8; public final static int TEXTURE9 = GL13.GL_TEXTURE9; public final static int TEXTURE10 = GL13.GL_TEXTURE10; public final static int TEXTURE11 = GL13.GL_TEXTURE11; public final static int TEXTURE12 = GL13.GL_TEXTURE12; public final static int TEXTURE13 = GL13.GL_TEXTURE13; public final static int TEXTURE14 = GL13.GL_TEXTURE14; public final static int TEXTURE15 = GL13.GL_TEXTURE15; private TextureUnit() { } }