/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.constants;
import org.lwjgl.opengl.GL13;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class TextureUnit {
public final static int TEXTURE0 = GL13.GL_TEXTURE0;
public final static int TEXTURE1 = GL13.GL_TEXTURE1;
public final static int TEXTURE2 = GL13.GL_TEXTURE2;
public final static int TEXTURE3 = GL13.GL_TEXTURE3;
public final static int TEXTURE4 = GL13.GL_TEXTURE4;
public final static int TEXTURE5 = GL13.GL_TEXTURE5;
public final static int TEXTURE6 = GL13.GL_TEXTURE6;
public final static int TEXTURE7 = GL13.GL_TEXTURE7;
public final static int TEXTURE8 = GL13.GL_TEXTURE8;
public final static int TEXTURE9 = GL13.GL_TEXTURE9;
public final static int TEXTURE10 = GL13.GL_TEXTURE10;
public final static int TEXTURE11 = GL13.GL_TEXTURE11;
public final static int TEXTURE12 = GL13.GL_TEXTURE12;
public final static int TEXTURE13 = GL13.GL_TEXTURE13;
public final static int TEXTURE14 = GL13.GL_TEXTURE14;
public final static int TEXTURE15 = GL13.GL_TEXTURE15;
private TextureUnit() {
}
}