/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.renderable; import net.smert.frameworkgl.opengl.renderable.displaylist.DisplayListRenderCallBuilder; import net.smert.frameworkgl.opengl.renderable.immediatemode.ImmediateModeRenderCallBuilder; import net.smert.frameworkgl.opengl.renderable.shared.BindState; import net.smert.frameworkgl.opengl.renderable.shared.ColorState; import net.smert.frameworkgl.opengl.renderable.shared.DrawCommands; import net.smert.frameworkgl.opengl.renderable.shared.MaterialLightPool; import net.smert.frameworkgl.opengl.renderable.shared.RenderableBuilder; import net.smert.frameworkgl.opengl.renderable.shared.RenderableConfigurationPool; import net.smert.frameworkgl.opengl.renderable.shared.ShaderBindState; import net.smert.frameworkgl.opengl.renderable.shared.ShaderPool; import net.smert.frameworkgl.opengl.renderable.shared.TextureBindState; import net.smert.frameworkgl.opengl.renderable.shared.TexturePool; import net.smert.frameworkgl.opengl.renderable.va.VADrawCallBuilder; import net.smert.frameworkgl.opengl.renderable.va.VertexArrays; import net.smert.frameworkgl.opengl.renderable.vbo.ByteBuffers; import net.smert.frameworkgl.opengl.renderable.vbo.VBODrawCallBuilder; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class Renderable { public static BindState bindState; public static ByteBuffers byteBuffers; public static ColorState colorState; public static DisplayListRenderCallBuilder displayListRenderCallBuilder; public static DrawCommands drawCommandsConversion; public static ImmediateModeRenderCallBuilder immediateModeRenderCallBuilder; public static MaterialLightPool materialLightPool; public static RenderableBuilder renderableBuilder; public static RenderableConfigurationPool configPool; public static ShaderBindState shaderBindState; public static ShaderPool shaderPool; public static TextureBindState textureBindState; public static TexturePool texturePool; public static VADrawCallBuilder vaDrawCallBuilder; public static VBODrawCallBuilder vboDrawCallBuilder; public static VertexArrays vertexArrays; }