/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.mesh.dynamic;
import net.smert.frameworkgl.opengl.constants.Primitives;
import net.smert.frameworkgl.opengl.mesh.Tessellator;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class PrimitiveQuad extends AbstractDynamicMesh {
@Override
public void create(boolean reset, ConstructionInfo constructionInfo, Tessellator tessellator) {
float halfX = constructionInfo.size.getX() * .5f;
float halfY = constructionInfo.size.getY() * .5f;
float sizeX = constructionInfo.size.getX();
float sizeY = constructionInfo.size.getY();
float texCoordMinX = constructionInfo.texCoordMinMaxX.getX();
float texCoordMinY = constructionInfo.texCoordMinMaxY.getX();
float texCoordMaxX = constructionInfo.texCoordMinMaxX.getY();
float texCoordMaxY = constructionInfo.texCoordMinMaxY.getY();
int qualityX = constructionInfo.quality.getX();
int qualityY = constructionInfo.quality.getY();
float stepX = 1f / qualityX;
float stepY = 1f / qualityY;
float texCoordSizeX = texCoordMaxX - texCoordMinX;
float texCoordSizeY = texCoordMaxY - texCoordMinY;
// Reset
if (reset) {
tessellator.setConvertToTriangles(constructionInfo.convertToTriangles);
tessellator.reset();
}
tessellator.setLocalPosition(constructionInfo.localPosition);
tessellator.start(Primitives.QUADS);
// Face +Z
for (int x = 0; x < qualityX; x++) {
for (int y = 0; y < qualityY; y++) {
float startX = stepX * x;
float startY = stepY * y;
float texCoordMinNewX = texCoordMinX + (startX * texCoordSizeX);
float texCoordMaxNewX = texCoordMinX + ((startX + stepX) * texCoordSizeX);
float texCoordMinNewY = texCoordMaxY - ((startY + stepY) * texCoordSizeY);
float texCoordMaxNewY = texCoordMaxY - (startY * texCoordSizeY);
float xMin = -halfX + (startX * sizeX);
float xMax = -halfX + ((startX + stepX) * sizeX);
float yMin = -halfY + (startY * sizeY);
float yMax = -halfY + ((startY + stepY) * sizeY);
tessellator.addTexCoord(texCoordMaxNewX, texCoordMaxNewY);
tessellator.addVertex(xMax, yMax, 0f);
tessellator.addTexCoord(texCoordMinNewX, texCoordMaxNewY);
tessellator.addVertex(xMin, yMax, 0f);
tessellator.addTexCoord(texCoordMinNewX, texCoordMinNewY);
tessellator.addVertex(xMin, yMin, 0f);
tessellator.addTexCoord(texCoordMaxNewX, texCoordMinNewY);
tessellator.addVertex(xMax, yMin, 0f);
}
}
tessellator.stop();
tessellator.addSegment("Primitive Quad");
}
}