/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.collision.narrowphase; import net.smert.frameworkgl.collision.CollisionGameObject; import net.smert.frameworkgl.math.Vector3f; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class Contact { public float penetration; public int index; public int next; public CollisionGameObject collisionGameObject0; public CollisionGameObject collisionGameObject1; public final Vector3f normal = new Vector3f(); // On collisionGameObject0 pointing to collisionGameObject1 @Override public String toString() { return "(collisionGameObject0=" + collisionGameObject0 + " collisionGameObject1= " + collisionGameObject1 + " normal= " + normal + " penetration= " + penetration + ")"; } }