/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.collision.narrowphase;
import net.smert.frameworkgl.collision.CollisionGameObject;
import net.smert.frameworkgl.math.Vector3f;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class Contact {
public float penetration;
public int index;
public int next;
public CollisionGameObject collisionGameObject0;
public CollisionGameObject collisionGameObject1;
public final Vector3f normal = new Vector3f(); // On collisionGameObject0 pointing to collisionGameObject1
@Override
public String toString() {
return "(collisionGameObject0=" + collisionGameObject0 + " collisionGameObject1= " + collisionGameObject1
+ " normal= " + normal + " penetration= " + penetration + ")";
}
}