/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.constants;
import org.lwjgl.opengl.GL11;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class Primitives {
public final static int LINES = GL11.GL_LINES;
public final static int LINE_LOOP = GL11.GL_LINE_LOOP;
public final static int LINE_STRIP = GL11.GL_LINE_STRIP;
public final static int POINTS = GL11.GL_POINTS;
public final static int POLYGON = GL11.GL_POLYGON;
public final static int QUADS = GL11.GL_QUADS;
public final static int QUAD_STRIP = GL11.GL_QUAD_STRIP;
public final static int TRIANGLES = GL11.GL_TRIANGLES;
public final static int TRIANGLE_FAN = GL11.GL_TRIANGLE_FAN;
public final static int TRIANGLE_STRIP = GL11.GL_TRIANGLE_STRIP;
private Primitives() {
}
}