/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.constants; import org.lwjgl.opengl.GL11; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class Primitives { public final static int LINES = GL11.GL_LINES; public final static int LINE_LOOP = GL11.GL_LINE_LOOP; public final static int LINE_STRIP = GL11.GL_LINE_STRIP; public final static int POINTS = GL11.GL_POINTS; public final static int POLYGON = GL11.GL_POLYGON; public final static int QUADS = GL11.GL_QUADS; public final static int QUAD_STRIP = GL11.GL_QUAD_STRIP; public final static int TRIANGLES = GL11.GL_TRIANGLES; public final static int TRIANGLE_FAN = GL11.GL_TRIANGLE_FAN; public final static int TRIANGLE_STRIP = GL11.GL_TRIANGLE_STRIP; private Primitives() { } }