/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.helpers; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL20; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class ShaderHelper { public void attach(int programID, int shaderID) { GL20.glAttachShader(programID, shaderID); } public void bind(int programID) { GL20.glUseProgram(programID); } public void bindAttribLocation(int programID, int index, CharSequence chars) { GL20.glBindAttribLocation(programID, index, chars); } public void compile(int shaderID) { GL20.glCompileShader(shaderID); } public int createProgram() { return GL20.glCreateProgram(); } public int createShader(int type) { return GL20.glCreateShader(type); } public void deleteProgram(int programID) { GL20.glDeleteProgram(programID); } public void deleteShader(int shaderID) { GL20.glDeleteShader(shaderID); } public void detach(int programID, int shaderID) { GL20.glDetachShader(programID, shaderID); } public boolean getCompileStatus(int shaderID) { return GL20.glGetShaderi(shaderID, GL20.GL_COMPILE_STATUS) != GL11.GL_FALSE; } public boolean getLinkStatus(int programID) { return GL20.glGetProgrami(programID, GL20.GL_LINK_STATUS) != GL11.GL_FALSE; } public boolean getValidateStatus(int programID) { return GL20.glGetProgrami(programID, GL20.GL_VALIDATE_STATUS) != GL11.GL_FALSE; } public int getUniformLocation(int programID, String uniformName) { return GL20.glGetUniformLocation(programID, uniformName); } public String getInfoLog(int objectID) { return GL20.glGetShaderInfoLog(objectID, 8192); } public void link(int programID) { GL20.glLinkProgram(programID); } public void setSource(int shaderID, String code) { GL20.glShaderSource(shaderID, code); } public void unbind() { GL20.glUseProgram(0); } public void validate(int programID) { GL20.glValidateProgram(programID); } }