/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import javax.imageio.ImageIO;
import net.smert.frameworkgl.Files;
import net.smert.frameworkgl.Fw;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class DefaultImageReader implements ImageReader {
@Override
public boolean defaultFlipHorizontally() {
return false;
}
@Override
public boolean defaultFlipVertically() {
// By default many image formats have the origin in the upper
// left corner. We want a bottom left origin for OpenGL.
return true;
}
@Override
public BufferedImage load(String filename) throws IOException {
BufferedImage bufferedImage;
Files.FileAsset fileAsset = Fw.files.getTexture(filename);
// Try to read the stream (without crossing it)
try (InputStream is = fileAsset.openStream()) {
bufferedImage = ImageIO.read(is);
}
return bufferedImage;
}
}