/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.image; import java.awt.image.BufferedImage; import java.io.IOException; import java.io.InputStream; import javax.imageio.ImageIO; import net.smert.frameworkgl.Files; import net.smert.frameworkgl.Fw; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class DefaultImageReader implements ImageReader { @Override public boolean defaultFlipHorizontally() { return false; } @Override public boolean defaultFlipVertically() { // By default many image formats have the origin in the upper // left corner. We want a bottom left origin for OpenGL. return true; } @Override public BufferedImage load(String filename) throws IOException { BufferedImage bufferedImage; Files.FileAsset fileAsset = Fw.files.getTexture(filename); // Try to read the stream (without crossing it) try (InputStream is = fileAsset.openStream()) { bufferedImage = ImageIO.read(is); } return bufferedImage; } }