/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.pipeline;
import net.smert.frameworkgl.gameobjects.AABBGameObject;
import net.smert.frameworkgl.gameobjects.SimpleOrientationAxisGameObject;
import net.smert.frameworkgl.gameobjects.SkyboxGameObject;
import net.smert.frameworkgl.gameobjects.ViewFrustumGameObject;
import net.smert.frameworkgl.opengl.renderer.GuiRenderer;
import net.smert.frameworkgl.opengl.shader.AbstractShader;
import net.smert.frameworkgl.utils.Color;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public interface AdvancedPipelineConfig extends PipelineConfig {
public AABBGameObject getAabbGameObject();
public void setAabbGameObject(AABBGameObject aabbGameObject);
public AbstractShader getDefaultShader();
public void setDefaultShader(AbstractShader defaultShader);
public AbstractShader getDefaultShaderWithShadows();
public void setDefaultShaderWithShadows(AbstractShader defaultShaderWithShadows);
public Color getSkyboxColor();
public GuiRenderer getGuiRenderer();
public void setGuiRenderer(GuiRenderer guiRenderer);
public PipelineRenderCallback getPipelineRenderCallback();
public void setPipelineRenderCallback(PipelineRenderCallback pipelineRenderCallback);
public SimpleOrientationAxisGameObject getSimpleOrientationAxisGameObject();
public void setSimpleOrientationAxisGameObject(SimpleOrientationAxisGameObject simpleOrientationAxisGameObject);
public SkyboxGameObject getSkyboxGameObject();
public void setSkyboxGameObject(SkyboxGameObject skyboxGameObject);
public ViewFrustumGameObject getViewFrustumGameObject();
public void setViewFrustumGameObject(ViewFrustumGameObject viewFrustumGameObject);
public boolean isRenderAabbs();
public void setRenderAabbs(boolean renderAabbs);
public boolean isRenderDebug();
public void setRenderDebug(boolean renderDebug);
public boolean isRenderSimpleOrientationAxis();
public void setRenderSimpleOrientationAxis(boolean renderSimpleOrientationAxis);
public boolean isRenderViewFrustum();
public void setRenderViewFrustum(boolean renderViewFrustum);
public boolean isUpdateAabbs();
public void setUpdateAabbs(boolean updateAabbs);
}