/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.pipeline; import net.smert.frameworkgl.gameobjects.AABBGameObject; import net.smert.frameworkgl.gameobjects.SimpleOrientationAxisGameObject; import net.smert.frameworkgl.gameobjects.SkyboxGameObject; import net.smert.frameworkgl.gameobjects.ViewFrustumGameObject; import net.smert.frameworkgl.opengl.renderer.GuiRenderer; import net.smert.frameworkgl.opengl.shader.AbstractShader; import net.smert.frameworkgl.utils.Color; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public interface AdvancedPipelineConfig extends PipelineConfig { public AABBGameObject getAabbGameObject(); public void setAabbGameObject(AABBGameObject aabbGameObject); public AbstractShader getDefaultShader(); public void setDefaultShader(AbstractShader defaultShader); public AbstractShader getDefaultShaderWithShadows(); public void setDefaultShaderWithShadows(AbstractShader defaultShaderWithShadows); public Color getSkyboxColor(); public GuiRenderer getGuiRenderer(); public void setGuiRenderer(GuiRenderer guiRenderer); public PipelineRenderCallback getPipelineRenderCallback(); public void setPipelineRenderCallback(PipelineRenderCallback pipelineRenderCallback); public SimpleOrientationAxisGameObject getSimpleOrientationAxisGameObject(); public void setSimpleOrientationAxisGameObject(SimpleOrientationAxisGameObject simpleOrientationAxisGameObject); public SkyboxGameObject getSkyboxGameObject(); public void setSkyboxGameObject(SkyboxGameObject skyboxGameObject); public ViewFrustumGameObject getViewFrustumGameObject(); public void setViewFrustumGameObject(ViewFrustumGameObject viewFrustumGameObject); public boolean isRenderAabbs(); public void setRenderAabbs(boolean renderAabbs); public boolean isRenderDebug(); public void setRenderDebug(boolean renderDebug); public boolean isRenderSimpleOrientationAxis(); public void setRenderSimpleOrientationAxis(boolean renderSimpleOrientationAxis); public boolean isRenderViewFrustum(); public void setRenderViewFrustum(boolean renderViewFrustum); public boolean isUpdateAabbs(); public void setUpdateAabbs(boolean updateAabbs); }