/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.renderable.immediatemode; import net.smert.frameworkgl.opengl.mesh.Mesh; import net.smert.frameworkgl.opengl.renderable.immediatemode.factory.ImmediateModeRenderCallFactory; import net.smert.frameworkgl.opengl.renderable.shared.AbstractRenderCall; import net.smert.frameworkgl.opengl.renderable.shared.AbstractRenderCallBuilder; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class ImmediateModeRenderCallBuilder extends AbstractRenderCallBuilder { private final ImmediateModeRenderCallFactory immediateModeRenderCallFactory; public ImmediateModeRenderCallBuilder(ImmediateModeRenderCallFactory immediateModeRenderCallFactory) { this.immediateModeRenderCallFactory = immediateModeRenderCallFactory; } public AbstractRenderCall createRenderCall(Mesh mesh) { ImmediateModeRenderCall immediateModeRenderCall = immediateModeRenderCallFactory.createImmediateMode(); immediateModeRenderCall.setMesh(mesh); // Attach segments to the render call super.createRenderCall(mesh, immediateModeRenderCall); return immediateModeRenderCall; } }