/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.renderable.immediatemode;
import net.smert.frameworkgl.opengl.mesh.Mesh;
import net.smert.frameworkgl.opengl.renderable.immediatemode.factory.ImmediateModeRenderCallFactory;
import net.smert.frameworkgl.opengl.renderable.shared.AbstractRenderCall;
import net.smert.frameworkgl.opengl.renderable.shared.AbstractRenderCallBuilder;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class ImmediateModeRenderCallBuilder extends AbstractRenderCallBuilder {
private final ImmediateModeRenderCallFactory immediateModeRenderCallFactory;
public ImmediateModeRenderCallBuilder(ImmediateModeRenderCallFactory immediateModeRenderCallFactory) {
this.immediateModeRenderCallFactory = immediateModeRenderCallFactory;
}
public AbstractRenderCall createRenderCall(Mesh mesh) {
ImmediateModeRenderCall immediateModeRenderCall = immediateModeRenderCallFactory.createImmediateMode();
immediateModeRenderCall.setMesh(mesh);
// Attach segments to the render call
super.createRenderCall(mesh, immediateModeRenderCall);
return immediateModeRenderCall;
}
}