/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.helpers;
import org.lwjgl.opengl.GL11;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class LegacyRenderHelper {
public void begin(int primitive) {
GL11.glBegin(primitive);
}
public void color(byte r, byte g, byte b) {
GL11.glColor4ub(r, g, b, (byte) 255);
}
public void color(byte r, byte g, byte b, byte a) {
GL11.glColor4ub(r, g, b, a);
}
public void color(float r, float g, float b) {
GL11.glColor4f(r, g, b, 1f);
}
public void color(float r, float g, float b, float a) {
GL11.glColor4f(r, g, b, a);
}
public void end() {
GL11.glEnd();
}
public void normal(float x, float y, float z) {
GL11.glNormal3f(x, y, z);
}
public void texCoord(float s, float t) {
GL11.glTexCoord2f(s, t);
}
public void texCoord(float s, float t, float r) {
GL11.glTexCoord3f(s, t, r);
}
public void vertex(float x, float y) {
GL11.glVertex2f(x, y);
}
public void vertex(float x, float y, float z) {
GL11.glVertex3f(x, y, z);
}
public void vertex(float x, float y, float z, float w) {
GL11.glVertex4f(x, y, z, w);
}
}