/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.constants; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL14; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class StencilOperations { public final static int BACK = GL11.GL_BACK; public final static int FRONT = GL11.GL_FRONT; public final static int FRONT_AND_BACK = GL11.GL_FRONT_AND_BACK; public final static int DECR = GL11.GL_DECR; public final static int DECR_WRAP = GL14.GL_DECR_WRAP; public final static int INCR = GL11.GL_INCR; public final static int INCR_WRAP = GL14.GL_INCR_WRAP; public final static int INVERT = GL11.GL_INVERT; public final static int KEEP = GL11.GL_KEEP; public final static int REPLACE = GL11.GL_REPLACE; public final static int ZERO = GL11.GL_ZERO; private StencilOperations() { } }