/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.constants;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL14;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class StencilOperations {
public final static int BACK = GL11.GL_BACK;
public final static int FRONT = GL11.GL_FRONT;
public final static int FRONT_AND_BACK = GL11.GL_FRONT_AND_BACK;
public final static int DECR = GL11.GL_DECR;
public final static int DECR_WRAP = GL14.GL_DECR_WRAP;
public final static int INCR = GL11.GL_INCR;
public final static int INCR_WRAP = GL14.GL_INCR_WRAP;
public final static int INVERT = GL11.GL_INVERT;
public final static int KEEP = GL11.GL_KEEP;
public final static int REPLACE = GL11.GL_REPLACE;
public final static int ZERO = GL11.GL_ZERO;
private StencilOperations() {
}
}