/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.constants;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL30;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class FrameBufferObjectAttachments {
public final static int COLOR_ATTACHMENT0 = GL30.GL_COLOR_ATTACHMENT0;
public final static int COLOR_ATTACHMENT1 = GL30.GL_COLOR_ATTACHMENT1;
public final static int COLOR_ATTACHMENT2 = GL30.GL_COLOR_ATTACHMENT2;
public final static int COLOR_ATTACHMENT3 = GL30.GL_COLOR_ATTACHMENT3;
public final static int COLOR_ATTACHMENT4 = GL30.GL_COLOR_ATTACHMENT4;
public final static int COLOR_ATTACHMENT5 = GL30.GL_COLOR_ATTACHMENT5;
public final static int COLOR_ATTACHMENT6 = GL30.GL_COLOR_ATTACHMENT6;
public final static int COLOR_ATTACHMENT7 = GL30.GL_COLOR_ATTACHMENT7;
public final static int COLOR_ATTACHMENT8 = GL30.GL_COLOR_ATTACHMENT8;
public final static int COLOR_ATTACHMENT9 = GL30.GL_COLOR_ATTACHMENT9;
public final static int COLOR_ATTACHMENT10 = GL30.GL_COLOR_ATTACHMENT10;
public final static int COLOR_ATTACHMENT11 = GL30.GL_COLOR_ATTACHMENT11;
public final static int COLOR_ATTACHMENT12 = GL30.GL_COLOR_ATTACHMENT12;
public final static int COLOR_ATTACHMENT13 = GL30.GL_COLOR_ATTACHMENT13;
public final static int COLOR_ATTACHMENT14 = GL30.GL_COLOR_ATTACHMENT14;
public final static int COLOR_ATTACHMENT15 = GL30.GL_COLOR_ATTACHMENT15;
public final static int DEPTH_ATTACHMENT = GL30.GL_DEPTH_ATTACHMENT;
public final static int FRAMEBUFFER_COMPLETE = GL30.GL_FRAMEBUFFER_COMPLETE;
public final static int NONE = GL11.GL_NONE;
public final static int STENCIL_ATTACHMENT = GL30.GL_STENCIL_ATTACHMENT;
private FrameBufferObjectAttachments() {
}
}