/** * Copyright 2012 Jason Sorensen (sorensenj@smert.net) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. */ package net.smert.frameworkgl.opengl.constants; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL30; /** * * @author Jason Sorensen <sorensenj@smert.net> */ public class FrameBufferObjectAttachments { public final static int COLOR_ATTACHMENT0 = GL30.GL_COLOR_ATTACHMENT0; public final static int COLOR_ATTACHMENT1 = GL30.GL_COLOR_ATTACHMENT1; public final static int COLOR_ATTACHMENT2 = GL30.GL_COLOR_ATTACHMENT2; public final static int COLOR_ATTACHMENT3 = GL30.GL_COLOR_ATTACHMENT3; public final static int COLOR_ATTACHMENT4 = GL30.GL_COLOR_ATTACHMENT4; public final static int COLOR_ATTACHMENT5 = GL30.GL_COLOR_ATTACHMENT5; public final static int COLOR_ATTACHMENT6 = GL30.GL_COLOR_ATTACHMENT6; public final static int COLOR_ATTACHMENT7 = GL30.GL_COLOR_ATTACHMENT7; public final static int COLOR_ATTACHMENT8 = GL30.GL_COLOR_ATTACHMENT8; public final static int COLOR_ATTACHMENT9 = GL30.GL_COLOR_ATTACHMENT9; public final static int COLOR_ATTACHMENT10 = GL30.GL_COLOR_ATTACHMENT10; public final static int COLOR_ATTACHMENT11 = GL30.GL_COLOR_ATTACHMENT11; public final static int COLOR_ATTACHMENT12 = GL30.GL_COLOR_ATTACHMENT12; public final static int COLOR_ATTACHMENT13 = GL30.GL_COLOR_ATTACHMENT13; public final static int COLOR_ATTACHMENT14 = GL30.GL_COLOR_ATTACHMENT14; public final static int COLOR_ATTACHMENT15 = GL30.GL_COLOR_ATTACHMENT15; public final static int DEPTH_ATTACHMENT = GL30.GL_DEPTH_ATTACHMENT; public final static int FRAMEBUFFER_COMPLETE = GL30.GL_FRAMEBUFFER_COMPLETE; public final static int NONE = GL11.GL_NONE; public final static int STENCIL_ATTACHMENT = GL30.GL_STENCIL_ATTACHMENT; private FrameBufferObjectAttachments() { } }