/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.helpers;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL20;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public class VertexBufferObjectHelper {
public void bindColors(int vboID, int size, int type, int strideBytes, int offsetBytes) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL11.glColorPointer(size, type, strideBytes, offsetBytes);
}
public void bindNormals(int vboID, int type, int strideBytes, int offsetBytes) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL11.glNormalPointer(type, strideBytes, offsetBytes);
}
public void bindVertexAttrib(int vboID, int index, int size, int type, int strideBytes, int offsetBytes) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL20.glVertexAttribPointer(index, size, type, false, strideBytes, offsetBytes);
}
public void bindVertexAttribNormalized(int vboID, int index, int size, int type, int strideBytes, int offsetBytes) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL20.glVertexAttribPointer(index, size, type, true, strideBytes, offsetBytes);
}
public void bindVertices(int vboID, int size, int type, int strideBytes, int offsetBytes) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL11.glVertexPointer(size, type, strideBytes, offsetBytes);
}
public void bindVerticesIndex(int vboID) {
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboID);
}
public void bindTexCoords(int vboID, int size, int type, int strideBytes, int offsetBytes) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL11.glTexCoordPointer(size, type, strideBytes, offsetBytes);
}
public int create() {
return GL15.glGenBuffers();
}
public void delete(int vboID) {
GL15.glDeleteBuffers(vboID);
}
public void disableColors() {
GL11.glDisableClientState(GL11.GL_COLOR_ARRAY);
}
public void disableNormals() {
GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY);
}
public void disableTexCoords() {
GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
}
public void disableVertexAttribArray(int index) {
GL20.glDisableVertexAttribArray(index);
}
public void disableVertices() {
GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
}
public void drawArrays(int mode, int first, int count) {
GL11.glDrawArrays(mode, first, count);
}
public void drawElements(int mode, int count, int type, long byteOffset) {
GL11.glDrawElements(mode, count, type, byteOffset);
}
public void drawRangeElements(int mode, int minIndex, int maxIndex, int count, int type, long byteOffset) {
GL12.glDrawRangeElements(mode, minIndex, maxIndex, count, type, byteOffset);
}
public void enableColors() {
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
}
public void enableNormals() {
GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
}
public void enableTexCoords() {
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
}
public void enableVertexAttribArray(int index) {
GL20.glEnableVertexAttribArray(index);
}
public void enableVertices() {
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
}
public void setBufferData(int vboID, ByteBuffer byteBuffer, int usage) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, byteBuffer, usage);
}
public void setBufferData(int vboID, FloatBuffer floatBuffer, int usage) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, floatBuffer, usage);
}
public void setBufferData(int vboID, IntBuffer intBuffer, int usage) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, intBuffer, usage);
}
public void setBufferData(int vboID, ShortBuffer shortBuffer, int usage) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, shortBuffer, usage);
}
public void setBufferElementData(int vboID, ByteBuffer byteBuffer, int usage) {
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboID);
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, byteBuffer, usage);
}
public void setBufferElementData(int vboID, IntBuffer intBuffer, int usage) {
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboID);
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, intBuffer, usage);
}
public void setBufferElementData(int vboID, ShortBuffer shortBuffer, int usage) {
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboID);
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, shortBuffer, usage);
}
public void unbind() {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
}
public void updateBufferData(int vboID, int offsetBytes, ByteBuffer byteBuffer) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, offsetBytes, byteBuffer);
}
public void updateBufferData(int vboID, int offsetBytes, FloatBuffer floatBuffer) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, offsetBytes, floatBuffer);
}
public void updateBufferData(int vboID, int offsetBytes, IntBuffer intBuffer) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, offsetBytes, intBuffer);
}
public void updateBufferData(int vboID, int offsetBytes, ShortBuffer shortBuffer) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, offsetBytes, shortBuffer);
}
public void updateBufferElementData(int vboID, int offsetBytes, ByteBuffer byteBuffer) {
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboID);
GL15.glBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, offsetBytes, byteBuffer);
}
public void updateBufferElementData(int vboID, int offsetBytes, IntBuffer intBuffer) {
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboID);
GL15.glBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, offsetBytes, intBuffer);
}
public void updateBufferElementData(int vboID, int offsetBytes, ShortBuffer shortBuffer) {
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboID);
GL15.glBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, offsetBytes, shortBuffer);
}
}