/**
* Copyright 2012 Jason Sorensen (sorensenj@smert.net)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package net.smert.frameworkgl.opengl.pipeline;
import net.smert.frameworkgl.gameobjects.AABBGameObject;
import net.smert.frameworkgl.gameobjects.SimpleOrientationAxisGameObject;
import net.smert.frameworkgl.opengl.camera.Camera;
/**
*
* @author Jason Sorensen <sorensenj@smert.net>
*/
public interface PipelineRenderCallback {
public void addAllGameObjectsToRender();
public void addPipelineRenderDebugCallback(PipelineRenderDebugCallback pipelineRenderDebugCallback);
public void performFrustumCulling(Camera camera);
public void removePipelineRenderDebugCallback(PipelineRenderDebugCallback pipelineRenderDebugCallback);
public void render();
public void renderAabbs(AABBGameObject aabbGameObject);
public void renderDebug();
public void renderSimpleOrientationAxis(SimpleOrientationAxisGameObject simpleOrientationAxisGameObject);
public void updateAabbs();
}