/**
* This class was created by <ChickenBones>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under the
* Botania License: http://botaniamod.net/license.php
*
* File Created @ [? (GMT)]
*/
package vazkii.botania.common.core.helper;
import java.util.Arrays;
import java.util.Formatter;
import java.util.Locale;
public final class Quat {
public static final Quat IDENTITY = new Quat(0, 0, 0, 1);
public final double x;
public final double y;
public final double z;
public final double s;
private final int hashCode;
public Quat(double d, double d1, double d2, double d3) {
x = d1;
y = d2;
z = d3;
s = d;
hashCode = Arrays.hashCode(new double[] { d, d1, d2, d3 } );
}
public static Quat aroundAxis(double ax, double ay, double az, double angle) {
angle *= 0.5D;
double d4 = Math.sin(angle);
return new Quat(Math.cos(angle), ax * d4, ay * d4, az * d4);
}
public Quat multiply(Quat quat) {
double d = s * quat.s - x * quat.x - y * quat.y - z * quat.z;
double d1 = s * quat.x + x * quat.s - y * quat.z + z * quat.y;
double d2 = s * quat.y + x * quat.z + y * quat.s - z * quat.x;
double d3 = s * quat.z - x * quat.y + y * quat.x + z * quat.s;
return new Quat(d1, d2, d3, d);
}
public Quat rightMultiply(Quat quat) {
double d = s * quat.s - x * quat.x - y * quat.y - z * quat.z;
double d1 = s * quat.x + x * quat.s + y * quat.z - z * quat.y;
double d2 = s * quat.y - x * quat.z + y * quat.s + z * quat.x;
double d3 = s * quat.z + x * quat.y - y * quat.x + z * quat.s;
return new Quat(d1, d2, d3, d);
}
public double mag() {
return Math.sqrt(x * x + y * y + z * z + s * s);
}
public Quat normalize() {
double d = mag();
if (d == 0.0D) {
return this;
} else {
d = 1.0D / d;
return new Quat(x * d, y * d, z * d, s * d);
}
}
public Vector3 rotate(Vector3 vec) {
double d = -x * vec.x - y * vec.y - z * vec.z;
double d1 = s * vec.x + y * vec.z - z * vec.y;
double d2 = s * vec.y - x * vec.z + z * vec.x;
double d3 = s * vec.z + x * vec.y - y * vec.x;
double vx = d1 * s - d * x - d2 * z + d3 * y;
double vy = d2 * s - d * y + d1 * z - d3 * x;
double vz = d3 * s - d * z - d1 * y + d2 * x;
return new Vector3(vx, vy, vz);
}
@Override
public int hashCode() {
return hashCode;
}
@Override
public boolean equals(Object o) {
return o instanceof Quat
&& ((Quat) o).x == x
&& ((Quat) o).y == y
&& ((Quat) o).z == z
&& ((Quat) o).s == s;
}
@Override
public String toString() {
StringBuilder stringbuilder = new StringBuilder();
Formatter formatter = new Formatter(stringbuilder, Locale.US);
formatter.format("Quaternion:%n");
formatter.format(" < %f %f %f %f >%n", s, x, y, z);
formatter.close();
return stringbuilder.toString();
}
public static Quat aroundAxis(Vector3 axis, double angle) {
return aroundAxis(axis.x, axis.y, axis.z, angle);
}
}