/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [Jan 17, 2015, 7:16:48 PM (GMT)] */ package vazkii.botania.common.block.mana; import java.util.Random; import javax.annotation.Nonnull; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import net.minecraftforge.items.ItemHandlerHelper; import vazkii.botania.api.internal.IManaBurst; import vazkii.botania.api.lexicon.ILexiconable; import vazkii.botania.api.lexicon.LexiconEntry; import vazkii.botania.api.mana.ILens; import vazkii.botania.api.mana.IManaCollisionGhost; import vazkii.botania.api.mana.IManaTrigger; import vazkii.botania.api.state.BotaniaStateProps; import vazkii.botania.common.block.BlockMod; import vazkii.botania.common.block.tile.TileSimpleInventory; import vazkii.botania.common.block.tile.mana.TilePrism; import vazkii.botania.common.core.helper.InventoryHelper; import vazkii.botania.common.lexicon.LexiconData; import vazkii.botania.common.lib.LibBlockNames; public class BlockPrism extends BlockMod implements IManaTrigger, ILexiconable, IManaCollisionGhost { private static final AxisAlignedBB AABB = new AxisAlignedBB(0.25, 0, 0.25, 0.75, 1, 0.75); private final Random random = new Random(); public BlockPrism() { super(Material.GLASS, LibBlockNames.PRISM); setHardness(0.3F); setSoundType(SoundType.GLASS); setLightLevel(1.0F); } @Nonnull @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos) { return AABB; } @Nonnull @Override public BlockStateContainer createBlockState() { return new BlockStateContainer(this, BotaniaStateProps.POWERED, BotaniaStateProps.HAS_LENS); } @Override protected IBlockState pickDefaultState() { return blockState.getBaseState() .withProperty(BotaniaStateProps.POWERED, false) .withProperty(BotaniaStateProps.HAS_LENS, false); } @Override public int getMetaFromState(IBlockState state) { return (state.getValue(BotaniaStateProps.POWERED) ? 8 : 0) + (state.getValue(BotaniaStateProps.HAS_LENS) ? 1 : 0); } @Nonnull @Override public IBlockState getStateFromMeta(int meta) { return getDefaultState().withProperty(BotaniaStateProps.POWERED, (meta & 8) > 0) .withProperty(BotaniaStateProps.HAS_LENS, (meta & 1) > 0); } @Nonnull @Override @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.TRANSLUCENT; } @Override public AxisAlignedBB getCollisionBoundingBox(IBlockState state, @Nonnull IBlockAccess world, @Nonnull BlockPos pos) { return NULL_AABB; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float par7, float par8, float par9) { TileEntity tile = world.getTileEntity(pos); if(!(tile instanceof TilePrism)) return false; TilePrism prism = (TilePrism) tile; ItemStack lens = prism.getItemHandler().getStackInSlot(0); ItemStack heldItem = player.getHeldItem(hand); boolean isHeldItemLens = !heldItem.isEmpty() && heldItem.getItem() instanceof ILens; if(lens.isEmpty() && isHeldItemLens) { if(!player.capabilities.isCreativeMode) player.setHeldItem(hand, ItemStack.EMPTY); prism.getItemHandler().setStackInSlot(0, heldItem.copy()); prism.markDirty(); world.setBlockState(pos, state.withProperty(BotaniaStateProps.HAS_LENS, true), 1 | 2); } else if(!lens.isEmpty()) { ItemHandlerHelper.giveItemToPlayer(player, lens); prism.getItemHandler().setStackInSlot(0, ItemStack.EMPTY); prism.markDirty(); world.setBlockState(pos, state.withProperty(BotaniaStateProps.HAS_LENS, false), 1 | 2); } return true; } @Override public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos fromPos) { boolean power = world.isBlockIndirectlyGettingPowered(pos) > 0 || world.isBlockIndirectlyGettingPowered(pos.up()) > 0; boolean powered = state.getValue(BotaniaStateProps.POWERED); if(!world.isRemote) { if(power && !powered) world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, true), 1 | 2); else if(!power && powered) world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, false), 1 | 2); } } @Override public void breakBlock(@Nonnull World world, @Nonnull BlockPos pos, @Nonnull IBlockState state) { TileSimpleInventory inv = (TileSimpleInventory) world.getTileEntity(pos); InventoryHelper.dropInventory(inv, world, state, pos); super.breakBlock(world, pos, state); } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Nonnull @Override public TileEntity createTileEntity(@Nonnull World world, @Nonnull IBlockState state) { return new TilePrism(); } @Override public void onBurstCollision(IManaBurst burst, World world, BlockPos pos) { TileEntity tile = world.getTileEntity(pos); if(tile != null && tile instanceof TilePrism) ((TilePrism) tile).onBurstCollision(burst); } @Override public LexiconEntry getEntry(World world, BlockPos pos, EntityPlayer player, ItemStack lexicon) { return LexiconData.prism; } @Override public boolean isGhost(IBlockState state, World world, BlockPos pos) { return true; } }