/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [Jun 7, 2014, 2:20:51 PM (GMT)] */ package vazkii.botania.common.block; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import vazkii.botania.common.block.tile.TileCamo; public abstract class BlockCamo extends BlockMod { protected BlockCamo(Material par2Material, String name) { super(par2Material, name); } public static boolean isValidBlock(IBlockState state) { return state.isOpaqueCube() || state.getRenderType() == EnumBlockRenderType.MODEL; } @Override public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { TileEntity tile = world.getTileEntity(pos); if(world.isRemote) return true; ItemStack currentStack = player.getHeldItem(hand); if(!currentStack.isEmpty() && Block.getBlockFromItem(currentStack.getItem()) != null && tile instanceof TileCamo) { TileCamo camo = (TileCamo) tile; IBlockState changeState = Block.getBlockFromItem(currentStack.getItem()).getStateForPlacement(world, pos, side, hitX, hitY, hitZ, currentStack.getItemDamage(), player); if(isValidBlock(changeState) && !(changeState.getBlock() instanceof BlockCamo) && changeState.getMaterial() != Material.AIR) { camo.camoState = changeState; world.notifyBlockUpdate(pos, state, state, 8); return true; } } return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean hasTileEntity(IBlockState state) { return true; } }