/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [28/09/2016, 16:14:04 (GMT)] */ package vazkii.botania.common.block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.ScaledResolution; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import vazkii.botania.api.internal.IManaBurst; import vazkii.botania.api.item.IHourglassTrigger; import vazkii.botania.api.lexicon.ILexiconable; import vazkii.botania.api.lexicon.LexiconEntry; import vazkii.botania.api.mana.IManaTrigger; import vazkii.botania.api.wand.IWandHUD; import vazkii.botania.api.wand.IWandable; import vazkii.botania.client.core.handler.ModelHandler; import vazkii.botania.common.block.tile.TileAnimatedTorch; import vazkii.botania.common.lexicon.LexiconData; import vazkii.botania.common.lib.LibBlockNames; import javax.annotation.Nonnull; public class BlockAnimatedTorch extends BlockMod implements IWandable, IManaTrigger, IHourglassTrigger, IWandHUD, ILexiconable { private static final AxisAlignedBB AABB = new AxisAlignedBB(0, 0, 0, 1, 0.25, 1); public BlockAnimatedTorch() { super(Material.CIRCUITS, LibBlockNames.ANIMATED_TORCH); setLightLevel(0.5F); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { if(hand == EnumHand.MAIN_HAND && playerIn.isSneaking() && playerIn.getHeldItem(hand).isEmpty()) { ((TileAnimatedTorch) worldIn.getTileEntity(pos)).handRotate(); return true; } return false; } @Override public void onBurstCollision(IManaBurst burst, World world, BlockPos pos) { if(!burst.isFake()) ((TileAnimatedTorch) world.getTileEntity(pos)).toggle(); } @Override public void onTriggeredByHourglass(World world, BlockPos pos, TileEntity hourglass) { ((TileAnimatedTorch) world.getTileEntity(pos)).toggle(); } @Override public boolean onUsedByWand(EntityPlayer player, ItemStack stack, World world, BlockPos pos, EnumFacing side) { ((TileAnimatedTorch) world.getTileEntity(pos)).onWanded(); return true; } @Override @SideOnly(Side.CLIENT) public void renderHUD(Minecraft mc, ScaledResolution res, World world, BlockPos pos) { ((TileAnimatedTorch) world.getTileEntity(pos)).renderHUD(mc, res); } @Override public boolean canProvidePower(IBlockState state) { return true; } @Override public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return getWeakPower(blockState, blockAccess, pos, side); } @Override public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { TileAnimatedTorch tile = (TileAnimatedTorch) blockAccess.getTileEntity(pos); if(tile.rotating) return 0; if(TileAnimatedTorch.SIDES[tile.side] == side) return 15; return 0; } @Nonnull @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public boolean isFullCube(IBlockState state) { return false; } @Nonnull @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos) { return AABB; } @Override public TileEntity createTileEntity(@Nonnull World world, @Nonnull IBlockState state) { return new TileAnimatedTorch(); } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Override public LexiconEntry getEntry(World world, BlockPos pos, EntityPlayer player, ItemStack lexicon) { return LexiconData.animatedTorch; } @SideOnly(Side.CLIENT) @Override public void registerModels() { super.registerModels(); ModelHandler.registerCustomItemblock(this, "animatedtorch"); } }