/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [Jul 8, 2015, 4:44:23 PM (GMT)] */ package vazkii.botania.client.render.tile; import javax.annotation.Nonnull; import org.lwjgl.opengl.GL11; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import vazkii.botania.common.block.tile.TileCocoon; public class RenderTileCocoon extends TileEntitySpecialRenderer<TileCocoon> { @Override public void renderTileEntityAt(@Nonnull TileCocoon cocoon, double d0, double d1, double d2, float f, int digProgress) { float rot = 0F; float modval = 60F - (float) cocoon.timePassed / (float) TileCocoon.TOTAL_TIME * 30F; if(cocoon.timePassed % modval < 10) { float mod = (cocoon.timePassed + f) % modval; float v = mod / 5 * (float) Math.PI * 2; rot = (float) Math.sin(v) * (float) Math.log(cocoon.timePassed + f); } GlStateManager.pushMatrix(); GlStateManager.enableRescaleNormal(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.translate(d0, d1, d2 + 1); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.translate(0.5F, 0, 0F); GlStateManager.rotate(rot, 1F, 0F, 0F); GlStateManager.translate(-0.5F, 0, 0F); IBlockState state = cocoon.getWorld().getBlockState(cocoon.getPos()); IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getModelForState(state); Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModelBrightness(model, state, 1.0F, false); GlStateManager.color(1F, 1F, 1F); GlStateManager.enableRescaleNormal(); GlStateManager.popMatrix(); } }