/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [Nov 8, 2014, 7:20:26 PM (GMT)] */ package vazkii.botania.client.render.tile; import javax.annotation.Nonnull; import org.lwjgl.opengl.GL11; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import vazkii.botania.client.core.handler.ClientTickHandler; import vazkii.botania.client.core.handler.MiscellaneousIcons; import vazkii.botania.client.core.helper.ShaderHelper; import vazkii.botania.client.core.proxy.ClientProxy; import vazkii.botania.common.block.tile.TileTerraPlate; public class RenderTileTerraPlate extends TileEntitySpecialRenderer<TileTerraPlate> { @Override public void renderTileEntityAt(@Nonnull TileTerraPlate plate, double d0, double d1, double d2, float f, int digProgress) { float max = TileTerraPlate.MAX_MANA / 10F; float alphaMod = Math.min(max, plate.getCurrentMana()) / max; GlStateManager.pushMatrix(); GlStateManager.translate(d0, d1, d2); GlStateManager.rotate(90F, 1F, 0F, 0F); GlStateManager.translate(0F, 0F, -3F / 16F - 0.001F); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.disableAlpha(); float alpha = (float) ((Math.sin((ClientTickHandler.ticksInGame + f) / 8D) + 1D) / 5D + 0.6D) * alphaMod; if(ShaderHelper.useShaders()) GlStateManager.color(1F, 1F, 1F, alpha); else { int light = 15728880; int lightmapX = light % 65536; int lightmapY = light / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lightmapX, lightmapY); GlStateManager.color(0.6F + (float) ((Math.cos((ClientTickHandler.ticksInGame + f) / 6D) + 1D) / 5D), 0.1F, 0.9F, alpha); } Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); ShaderHelper.useShader(ShaderHelper.terraPlateRune); renderIcon(0, 0, MiscellaneousIcons.INSTANCE.terraPlateOverlay, 1, 1, 240); ShaderHelper.releaseShader(); GlStateManager.enableAlpha(); GlStateManager.disableBlend(); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.popMatrix(); } public void renderIcon(int par1, int par2, TextureAtlasSprite par3Icon, int par4, int par5, int brightness) { Tessellator tessellator = Tessellator.getInstance(); tessellator.getBuffer().begin(GL11.GL_QUADS, ClientProxy.POSITION_TEX_LMAP); tessellator.getBuffer().pos(par1 + 0, par2 + par5, 0).tex(par3Icon.getMinU(), par3Icon.getMaxV()).lightmap(brightness, brightness).endVertex(); tessellator.getBuffer().pos(par1 + par4, par2 + par5, 0).tex(par3Icon.getMaxU(), par3Icon.getMaxV()).lightmap(brightness, brightness).endVertex(); tessellator.getBuffer().pos(par1 + par4, par2 + 0, 0).tex(par3Icon.getMaxU(), par3Icon.getMinV()).lightmap(brightness, brightness).endVertex(); tessellator.getBuffer().pos(par1 + 0, par2 + 0, 0).tex(par3Icon.getMinU(), par3Icon.getMinV()).lightmap(brightness, brightness).endVertex(); tessellator.draw(); } }