/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [Mar 15, 2014, 5:04:42 PM (GMT)] */ package vazkii.botania.client.render.tile; import javax.annotation.Nonnull; import org.lwjgl.opengl.GL11; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.entity.item.EntityItem; import vazkii.botania.client.core.handler.ClientTickHandler; import vazkii.botania.client.core.handler.MiscellaneousIcons; import vazkii.botania.client.core.helper.ShaderHelper; import vazkii.botania.client.core.proxy.ClientProxy; import vazkii.botania.common.block.tile.TileEnchanter; import vazkii.botania.common.core.handler.MethodHandles; public class RenderTileEnchanter extends TileEntitySpecialRenderer<TileEnchanter> { private EntityItem item; @Override public void renderTileEntityAt(@Nonnull TileEnchanter enchanter, double d0, double d1, double d2, float f, int digProgress) { float alphaMod = 0F; if(enchanter.stage == TileEnchanter.State.GATHER_MANA) alphaMod = Math.min(20, enchanter.stageTicks) / 20F; else if(enchanter.stage == TileEnchanter.State.RESET) alphaMod = (20 - enchanter.stageTicks) / 20F; else if(enchanter.stage == TileEnchanter.State.DO_ENCHANT) alphaMod = 1F; if(!enchanter.itemToEnchant.isEmpty()) { if(item == null) item = new EntityItem(enchanter.getWorld(), enchanter.getPos().getX(), enchanter.getPos().getY() + 1, enchanter.getPos().getZ(), enchanter.itemToEnchant); try { MethodHandles.itemAge_setter.invokeExact(item, ClientTickHandler.ticksInGame); } catch (Throwable ignored) {} item.setEntityItemStack(enchanter.itemToEnchant); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.translate(0.5F, 1.25F, 0.5F); ((Render) Minecraft.getMinecraft().getRenderManager().entityRenderMap.get(EntityItem.class)).doRender(item, d0, d1, d2, 1F, f); GlStateManager.translate(-0.5F, -1.25F, -0.5F); } GlStateManager.pushMatrix(); GlStateManager.translate(d0, d1, d2); GlStateManager.rotate(90F, 1F, 0F, 0F); GlStateManager.translate(-2F, -2F, -0.001F); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.disableAlpha(); float alpha = (float) ((Math.sin((ClientTickHandler.ticksInGame + f) / 8D) + 1D) / 5D + 0.4D) * alphaMod; if(alpha > 0) { if(ShaderHelper.useShaders()) GlStateManager.color(1F, 1F, 1F, alpha); else { int light = 15728880; int lightmapX = light % 65536; int lightmapY = light / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lightmapX, lightmapY); GlStateManager.color(0.6F + (float) ((Math.cos((ClientTickHandler.ticksInGame + f) / 6D) + 1D) / 5D), 0.1F, 0.9F, alpha); } Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); if(enchanter.stage == TileEnchanter.State.DO_ENCHANT || enchanter.stage == TileEnchanter.State.RESET) { int ticks = enchanter.stageTicks + enchanter.stage3EndTicks; int angle = ticks * 2; float yTranslation = Math.min(20, ticks) / 20F * 1.15F; float scale = ticks < 10 ? 1F : 1F - Math.min(20, ticks - 10) / 20F * 0.75F; GlStateManager.translate(2.5F, 2.5F, -yTranslation); GlStateManager.scale(scale, scale, 1F); GlStateManager.rotate(angle, 0F, 0F, 1F); GlStateManager.translate(-2.5F, -2.5F, 0F); } ShaderHelper.useShader(ShaderHelper.enchanterRune); renderIcon(0, 0, MiscellaneousIcons.INSTANCE.enchanterOverlay, 5, 5, 240); ShaderHelper.releaseShader(); } GlStateManager.enableAlpha(); GlStateManager.disableBlend(); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.popMatrix(); } private void renderIcon(int par1, int par2, TextureAtlasSprite par3Icon, int par4, int par5, int brightness) { Tessellator tessellator = Tessellator.getInstance(); tessellator.getBuffer().begin(GL11.GL_QUADS, ClientProxy.POSITION_TEX_LMAP); tessellator.getBuffer().pos(par1 + 0, par2 + par5, 0).tex(par3Icon.getMinU(), par3Icon.getMaxV()).lightmap(brightness, brightness).endVertex(); tessellator.getBuffer().pos(par1 + par4, par2 + par5, 0).tex(par3Icon.getMaxU(), par3Icon.getMaxV()).lightmap(brightness, brightness).endVertex(); tessellator.getBuffer().pos(par1 + par4, par2 + 0, 0).tex(par3Icon.getMaxU(), par3Icon.getMinV()).lightmap(brightness, brightness).endVertex(); tessellator.getBuffer().pos(par1 + 0, par2 + 0, 0).tex(par3Icon.getMinU(), par3Icon.getMinV()).lightmap(brightness, brightness).endVertex(); tessellator.draw(); } }