package vazkii.botania.client.model.armor;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.inventory.EntityEquipmentSlot;
public class ModelArmor extends ModelBiped {
protected final EntityEquipmentSlot slot;
public ModelArmor(EntityEquipmentSlot slot) {
this.slot = slot;
}
// [VanillaCopy] ModelArmorStandArmor.setRotationAngles because armor stands are dumb
// This fixes the armor "breathing" and helmets always facing south on armor stands
@Override
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
if (entityIn instanceof EntityArmorStand)
{
EntityArmorStand entityarmorstand = (EntityArmorStand)entityIn;
this.bipedHead.rotateAngleX = 0.017453292F * entityarmorstand.getHeadRotation().getX();
this.bipedHead.rotateAngleY = 0.017453292F * entityarmorstand.getHeadRotation().getY();
this.bipedHead.rotateAngleZ = 0.017453292F * entityarmorstand.getHeadRotation().getZ();
this.bipedHead.setRotationPoint(0.0F, 1.0F, 0.0F);
this.bipedBody.rotateAngleX = 0.017453292F * entityarmorstand.getBodyRotation().getX();
this.bipedBody.rotateAngleY = 0.017453292F * entityarmorstand.getBodyRotation().getY();
this.bipedBody.rotateAngleZ = 0.017453292F * entityarmorstand.getBodyRotation().getZ();
this.bipedLeftArm.rotateAngleX = 0.017453292F * entityarmorstand.getLeftArmRotation().getX();
this.bipedLeftArm.rotateAngleY = 0.017453292F * entityarmorstand.getLeftArmRotation().getY();
this.bipedLeftArm.rotateAngleZ = 0.017453292F * entityarmorstand.getLeftArmRotation().getZ();
this.bipedRightArm.rotateAngleX = 0.017453292F * entityarmorstand.getRightArmRotation().getX();
this.bipedRightArm.rotateAngleY = 0.017453292F * entityarmorstand.getRightArmRotation().getY();
this.bipedRightArm.rotateAngleZ = 0.017453292F * entityarmorstand.getRightArmRotation().getZ();
this.bipedLeftLeg.rotateAngleX = 0.017453292F * entityarmorstand.getLeftLegRotation().getX();
this.bipedLeftLeg.rotateAngleY = 0.017453292F * entityarmorstand.getLeftLegRotation().getY();
this.bipedLeftLeg.rotateAngleZ = 0.017453292F * entityarmorstand.getLeftLegRotation().getZ();
this.bipedLeftLeg.setRotationPoint(1.9F, 11.0F, 0.0F);
this.bipedRightLeg.rotateAngleX = 0.017453292F * entityarmorstand.getRightLegRotation().getX();
this.bipedRightLeg.rotateAngleY = 0.017453292F * entityarmorstand.getRightLegRotation().getY();
this.bipedRightLeg.rotateAngleZ = 0.017453292F * entityarmorstand.getRightLegRotation().getZ();
this.bipedRightLeg.setRotationPoint(-1.9F, 11.0F, 0.0F);
copyModelAngles(this.bipedHead, this.bipedHeadwear);
} else super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
// Botania - defer to super if not an armor stand
}
protected void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}