/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [21/09/2016, 21:08:41 (GMT)] */ package vazkii.botania.common.block.dispenser; import net.minecraft.block.Block; import net.minecraft.block.BlockDispenser; import net.minecraft.block.BlockHorizontal; import net.minecraft.block.BlockOldLog; import net.minecraft.block.BlockPlanks; import net.minecraft.block.state.IBlockState; import net.minecraft.dispenser.BehaviorDefaultDispenseItem; import net.minecraft.dispenser.IBehaviorDispenseItem; import net.minecraft.dispenser.IBlockSource; import net.minecraft.init.Blocks; import net.minecraft.item.EnumDyeColor; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import javax.annotation.Nonnull; public class BehaviourCocoaBeans extends BehaviorDefaultDispenseItem { IBehaviorDispenseItem vanillaBehaviour; public BehaviourCocoaBeans(IBehaviorDispenseItem vanilla) { vanillaBehaviour = vanilla; } @Nonnull @Override public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) { if(par2ItemStack.getItemDamage() == EnumDyeColor.BROWN.getDyeDamage()) { Block block = Blocks.COCOA; EnumFacing facing = par1IBlockSource.getBlockState().getValue(BlockDispenser.FACING); BlockPos pos = par1IBlockSource.getBlockPos().offset(facing); World world = par1IBlockSource.getWorld(); BlockPos logPos = pos.offset(facing); IBlockState logState = world.getBlockState(logPos); if(logState.getBlock() == Blocks.LOG && logState.getValue(BlockOldLog.VARIANT) == BlockPlanks.EnumType.JUNGLE && world.isAirBlock(pos) && block.canPlaceBlockAt(world, pos)) { world.setBlockState(pos, block.getDefaultState().withProperty(BlockHorizontal.FACING, facing)); par2ItemStack.shrink(1); return par2ItemStack; } } return vanillaBehaviour.dispense(par1IBlockSource, par2ItemStack); } }