/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under the
* Botania License: http://botaniamod.net/license.php
*
* File Created @ [Aug 28, 2015, 5:30:41 PM (GMT)]
*/
package vazkii.botania.client.render.tile;
import javax.annotation.Nullable;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.util.ResourceLocation;
import vazkii.botania.client.lib.LibResources;
import vazkii.botania.client.model.ModelBellows;
import vazkii.botania.common.block.ModBlocks;
import vazkii.botania.common.block.tile.mana.TileBellows;
public class RenderTileBellows extends TileEntitySpecialRenderer<TileBellows> {
private static final float[] ROTATIONS = new float[] {
180F, 0F, 90F, 270F
};
private static final ResourceLocation texture = new ResourceLocation(LibResources.MODEL_BELLOWS);
private static final ModelBellows model = new ModelBellows();
@Override
public void renderTileEntityAt(@Nullable TileBellows bellows, double d0, double d1, double d2, float f, int digProgress) {
if (bellows != null)
if (!bellows.getWorld().isBlockLoaded(bellows.getPos(), false)
|| bellows.getWorld().getBlockState(bellows.getPos()).getBlock() != ModBlocks.bellows)
return;
GlStateManager.pushMatrix();
GlStateManager.enableRescaleNormal();
GlStateManager.color(1F, 1F, 1F, 1F);
GlStateManager.translate(d0, d1, d2);
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
int meta = bellows != null && bellows.getWorld() != null ? bellows.getBlockMetadata() : 0;
GlStateManager.translate(0.5F, 1.5F, 0.5F);
GlStateManager.scale(1F, -1F, -1F);
GlStateManager.rotate(ROTATIONS[Math.max(Math.min(ROTATIONS.length, meta - 2), 0)], 0F, 1F, 0F);
model.render(Math.max(0.1F, 1F - (bellows == null ? 0 : bellows.movePos + bellows.moving * f + 0.1F)));
GlStateManager.color(1F, 1F, 1F);
GlStateManager.scale(1F, -1F, -1F);
GlStateManager.enableRescaleNormal();
GlStateManager.popMatrix();
}
}