/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [Aug 28, 2015, 5:30:41 PM (GMT)] */ package vazkii.botania.client.render.tile; import javax.annotation.Nullable; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.util.ResourceLocation; import vazkii.botania.client.lib.LibResources; import vazkii.botania.client.model.ModelBellows; import vazkii.botania.common.block.ModBlocks; import vazkii.botania.common.block.tile.mana.TileBellows; public class RenderTileBellows extends TileEntitySpecialRenderer<TileBellows> { private static final float[] ROTATIONS = new float[] { 180F, 0F, 90F, 270F }; private static final ResourceLocation texture = new ResourceLocation(LibResources.MODEL_BELLOWS); private static final ModelBellows model = new ModelBellows(); @Override public void renderTileEntityAt(@Nullable TileBellows bellows, double d0, double d1, double d2, float f, int digProgress) { if (bellows != null) if (!bellows.getWorld().isBlockLoaded(bellows.getPos(), false) || bellows.getWorld().getBlockState(bellows.getPos()).getBlock() != ModBlocks.bellows) return; GlStateManager.pushMatrix(); GlStateManager.enableRescaleNormal(); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.translate(d0, d1, d2); Minecraft.getMinecraft().renderEngine.bindTexture(texture); int meta = bellows != null && bellows.getWorld() != null ? bellows.getBlockMetadata() : 0; GlStateManager.translate(0.5F, 1.5F, 0.5F); GlStateManager.scale(1F, -1F, -1F); GlStateManager.rotate(ROTATIONS[Math.max(Math.min(ROTATIONS.length, meta - 2), 0)], 0F, 1F, 0F); model.render(Math.max(0.1F, 1F - (bellows == null ? 0 : bellows.movePos + bellows.moving * f + 0.1F))); GlStateManager.color(1F, 1F, 1F); GlStateManager.scale(1F, -1F, -1F); GlStateManager.enableRescaleNormal(); GlStateManager.popMatrix(); } }