package vazkii.botania.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
/**
* armor_cloak - wiiv
* Created using Tabula 4.1.1
*/
public class ModelCloak extends ModelBase {
public ModelRenderer armRpauldron;
public ModelRenderer armLpauldron;
public ModelRenderer helm;
public ModelCloak() {
textureWidth = 64;
textureHeight = 64;
armLpauldron = new ModelRenderer(this, 0, 15);
armLpauldron.mirror = true;
armLpauldron.setRotationPoint(0.0F, 0.0F, -0.0F);
armLpauldron.addBox(-1.0F, 0.0F, -5.0F, 9, 20, 9, 0.0F);
setRotateAngle(armLpauldron, 0.08726646259971647F, -0.2617993877991494F, -0.17453292519943295F);
armRpauldron = new ModelRenderer(this, 0, 15);
armRpauldron.setRotationPoint(0.0F, 0.0F, 0.0F);
armRpauldron.addBox(-8.0F, 0.0F, -5.0F, 9, 20, 9, 0.0F);
setRotateAngle(armRpauldron, 0.08726646259971647F, 0.2617993877991494F, 0.17453292519943295F);
helm = new ModelRenderer(this, 0, 0);
helm.setRotationPoint(0.0F, 0.0F, 0.0F);
helm.addBox(-4.5F, -3.0F, -5.5F, 9, 4, 11, 0.0F);
setRotateAngle(helm, 0.2617993877991494F, 0.0F, 0.0F);
}
public void render(float f5) {
armLpauldron.render(f5);
armRpauldron.render(f5);
helm.render(f5);
}
public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}