package vazkii.botania.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; /** * armor_cloak - wiiv * Created using Tabula 4.1.1 */ public class ModelCloak extends ModelBase { public ModelRenderer armRpauldron; public ModelRenderer armLpauldron; public ModelRenderer helm; public ModelCloak() { textureWidth = 64; textureHeight = 64; armLpauldron = new ModelRenderer(this, 0, 15); armLpauldron.mirror = true; armLpauldron.setRotationPoint(0.0F, 0.0F, -0.0F); armLpauldron.addBox(-1.0F, 0.0F, -5.0F, 9, 20, 9, 0.0F); setRotateAngle(armLpauldron, 0.08726646259971647F, -0.2617993877991494F, -0.17453292519943295F); armRpauldron = new ModelRenderer(this, 0, 15); armRpauldron.setRotationPoint(0.0F, 0.0F, 0.0F); armRpauldron.addBox(-8.0F, 0.0F, -5.0F, 9, 20, 9, 0.0F); setRotateAngle(armRpauldron, 0.08726646259971647F, 0.2617993877991494F, 0.17453292519943295F); helm = new ModelRenderer(this, 0, 0); helm.setRotationPoint(0.0F, 0.0F, 0.0F); helm.addBox(-4.5F, -3.0F, -5.5F, 9, 4, 11, 0.0F); setRotateAngle(helm, 0.2617993877991494F, 0.0F, 0.0F); } public void render(float f5) { armLpauldron.render(f5); armRpauldron.render(f5); helm.render(f5); } public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } }