/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under the
* Botania License: http://botaniamod.net/license.php
*
* File Created @ [Oct 1, 2015, 9:02:30 PM (GMT)]
*/
package vazkii.botania.client.render.tile;
import java.util.Random;
import javax.annotation.Nullable;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.util.ResourceLocation;
import vazkii.botania.client.core.proxy.ClientProxy;
import vazkii.botania.client.lib.LibResources;
import vazkii.botania.client.model.ModelTeruTeruBozu;
import vazkii.botania.common.Botania;
import vazkii.botania.common.block.tile.TileTeruTeruBozu;
public class RenderTileTeruTeruBozu extends TileEntitySpecialRenderer<TileTeruTeruBozu> {
private static final ResourceLocation texture = new ResourceLocation(LibResources.MODEL_TERU_TERU_BOZU);
private static final ResourceLocation textureHalloween = new ResourceLocation(LibResources.MODEL_TERU_TERU_BOZU_HALLOWEEN);
final ModelTeruTeruBozu model = new ModelTeruTeruBozu();
@Override
public void renderTileEntityAt(@Nullable TileTeruTeruBozu tileentity, double d0, double d1, double d2, float f, int digProgress) {
GlStateManager.pushMatrix();
GlStateManager.enableRescaleNormal();
GlStateManager.enableBlend();
GlStateManager.disableCull();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1F, 1F, 1F, 1F);
GlStateManager.translate(d0, d1, d2);
Minecraft.getMinecraft().renderEngine.bindTexture(ClientProxy.dootDoot ? textureHalloween : texture);
GlStateManager.rotate(180F, 1F, 0F, 0F);
double time = Botania.proxy.getWorldElapsedTicks() + f;
boolean hasWorld = tileentity != null && tileentity.getWorld() != null;
if(hasWorld)
time += new Random(tileentity.getPos().hashCode()).nextInt(1000);
GlStateManager.translate(0.5F, -1.25F + (hasWorld ? (float) Math.sin(time * 0.01F) * 0.05F : 0F), -0.5F);
if(hasWorld) {
GlStateManager.rotate((float) (time * 0.3), 0F, 1F, 0F);
GlStateManager.rotate(4F * (float) Math.sin(time * 0.05F), 0F, 0F, 1F);
float s = 0.75F;
GlStateManager.scale(s, s, s);
}
model.render();
GlStateManager.color(1F, 1F, 1F);
GlStateManager.enableRescaleNormal();
GlStateManager.enableCull();
GlStateManager.popMatrix();
}
}