/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [Jun 20, 2014, 8:23:17 PM (GMT)] */ package vazkii.botania.common.block; import java.util.Random; import javax.annotation.Nonnull; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import vazkii.botania.api.lexicon.ILexiconable; import vazkii.botania.api.lexicon.LexiconEntry; import vazkii.botania.common.block.tile.TileBifrost; import vazkii.botania.common.item.ModItems; import vazkii.botania.common.lexicon.LexiconData; import vazkii.botania.common.lib.LibBlockNames; public class BlockBifrost extends BlockMod implements ILexiconable { public BlockBifrost() { super(Material.GLASS, LibBlockNames.BIFROST); setLightOpacity(0); setLightLevel(1F); setBlockUnbreakable(); setSoundType(SoundType.GLASS); } @Override public boolean registerInCreative() { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Nonnull @Override public ItemStack getPickBlock(@Nonnull IBlockState state, RayTraceResult target, @Nonnull World world, @Nonnull BlockPos pos, EntityPlayer player) { return new ItemStack(ModItems.rainbowRod); } @Override public boolean shouldSideBeRendered(IBlockState state, @Nonnull IBlockAccess world, @Nonnull BlockPos pos, EnumFacing side) { Block block = world.getBlockState(pos.offset(side)).getBlock(); return block != this && super.shouldSideBeRendered(state, world, pos, side); } @SideOnly(Side.CLIENT) @Nonnull @Override public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.TRANSLUCENT; } @Override public int quantityDropped(IBlockState state, int fortune, @Nonnull Random random) { return 0; } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Nonnull @Override public TileEntity createTileEntity(@Nonnull World world, @Nonnull IBlockState state) { return new TileBifrost(); } @Override public LexiconEntry getEntry(World world, BlockPos pos, EntityPlayer player, ItemStack lexicon) { return LexiconData.rainbowRod; } }