/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [May 9, 2014, 10:55:17 PM (GMT)] */ package vazkii.botania.common.block; import javax.annotation.Nonnull; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import vazkii.botania.api.lexicon.ILexiconable; import vazkii.botania.api.lexicon.LexiconEntry; import vazkii.botania.common.block.tile.TileForestEye; import vazkii.botania.common.lexicon.LexiconData; import vazkii.botania.common.lib.LibBlockNames; public class BlockForestEye extends BlockMod implements ILexiconable { private static final AxisAlignedBB AABB = new AxisAlignedBB(0.25, 0.25, 0.25, 0.75, 0.75, 0.75); public BlockForestEye() { super(Material.IRON, LibBlockNames.FOREST_EYE); setHardness(5.0F); setResistance(10.0F); setSoundType(SoundType.METAL); } @Nonnull @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos) { return AABB; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public boolean hasComparatorInputOverride(IBlockState state) { return true; } @Override public int getComparatorInputOverride(IBlockState state, World world, BlockPos pos) { TileForestEye eye = (TileForestEye) world.getTileEntity(pos); return eye == null ? 0 : Math.min(15, Math.max(0, eye.entities - 1)); } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Nonnull @Override public TileEntity createTileEntity(@Nonnull World world, @Nonnull IBlockState state) { return new TileForestEye(); } @Override public LexiconEntry getEntry(World world, BlockPos pos, EntityPlayer player, ItemStack lexicon) { return LexiconData.forestEye; } }