/** * This class was created by <Adubbz>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [? (GMT)] */ package vazkii.botania.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.math.MathHelper; public class ModelPixie extends ModelBase { final ModelRenderer Body; final ModelRenderer LeftWing; final ModelRenderer RightWing; public ModelPixie() { textureWidth = 64; textureHeight = 32; Body = new ModelRenderer(this, 0, 0); Body.addBox(0F, 0F, 0F, 4, 4, 4); Body.setRotationPoint(-2F, 16F, -2F); Body.setTextureSize(64, 32); Body.mirror = true; setRotation(Body, 0F, 0F, 0F); LeftWing = new ModelRenderer(this, 32, 0); LeftWing.addBox(0F, 0F, -1F, 0, 4, 7); LeftWing.setRotationPoint(2F, 15F, 2F); LeftWing.setTextureSize(64, 32); LeftWing.mirror = true; setRotation(LeftWing, 0F, 0F, 0F); RightWing = new ModelRenderer(this, 50, 0); RightWing.addBox(0F, 0F, -1F, 0, 4, 7); RightWing.setRotationPoint(-2F, 15F, 2F); RightWing.setTextureSize(64, 32); RightWing.mirror = true; setRotation(RightWing, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Body.render(f5); LeftWing.render(f5); RightWing.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); RightWing.rotateAngleY = -(MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.5F); LeftWing.rotateAngleY = MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.5F; } }