/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [Jul 16, 2015, 5:03:57 PM (GMT)] */ package vazkii.botania.client.render.tile; import java.util.HashMap; import java.util.Map; import javax.annotation.Nonnull; import org.lwjgl.opengl.GL11; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import vazkii.botania.api.state.BotaniaStateProps; import vazkii.botania.api.state.enums.LuminizerVariant; import vazkii.botania.client.core.handler.ClientTickHandler; import vazkii.botania.client.core.handler.MiscellaneousIcons; import vazkii.botania.client.core.helper.ShaderHelper; import vazkii.botania.client.core.proxy.ClientProxy; import vazkii.botania.common.block.ModBlocks; import vazkii.botania.common.block.tile.TileLightRelay; public class RenderTileLightRelay extends TileEntitySpecialRenderer<TileLightRelay> { private static Map<LuminizerVariant, TextureAtlasSprite> sprites = new HashMap(); @Override public void renderTileEntityAt(@Nonnull TileLightRelay tile, double x, double y, double z, float pticks, int digProgress) { if(!tile.getWorld().isBlockLoaded(tile.getPos(), false) || tile.getWorld().getBlockState(tile.getPos()).getBlock() != ModBlocks.lightRelay) return; Minecraft mc = Minecraft.getMinecraft(); if(sprites.isEmpty()) { sprites.put(LuminizerVariant.DEFAULT, MiscellaneousIcons.INSTANCE.lightRelayWorldIcon); sprites.put(LuminizerVariant.DETECTOR, MiscellaneousIcons.INSTANCE.lightRelayWorldIconRed); sprites.put(LuminizerVariant.FORK, MiscellaneousIcons.INSTANCE.lightRelayWorldIconGreen); sprites.put(LuminizerVariant.TOGGLE, MiscellaneousIcons.INSTANCE.lightRelayWorldIconPurple); } TextureAtlasSprite iicon = sprites.get(tile.getWorld().getBlockState(tile.getPos()).getValue(BotaniaStateProps.LUMINIZER_VARIANT)); GlStateManager.pushMatrix(); GlStateManager.translate(x + 0.5, y + 0.3, z + 0.5); GlStateManager.enableRescaleNormal(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.05F); double time = ClientTickHandler.ticksInGame + pticks; GlStateManager.color(1F, 1F, 1F, 1F); float scale = 0.75F; GlStateManager.scale(scale, scale, scale); Tessellator tessellator = Tessellator.getInstance(); GlStateManager.pushMatrix(); float r = 180.0F - mc.getRenderManager().playerViewY; GlStateManager.rotate(r, 0F, 1F, 0F); GlStateManager.rotate(-mc.getRenderManager().playerViewX, 1F, 0F, 0F); float off = 0.25F; GlStateManager.translate(0F, off, 0F); GlStateManager.rotate((float) time, 0F, 0F, 1F); GlStateManager.translate(0F, -off, 0F); mc.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); ShaderHelper.useShader(ShaderHelper.halo); renderIcon(tessellator, iicon); ShaderHelper.releaseShader(); GlStateManager.popMatrix(); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.disableBlend(); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); } private void renderIcon(Tessellator tess, TextureAtlasSprite icon) { float f = icon.getMinU(); float f1 = icon.getMaxU(); float f2 = icon.getMinV(); float f3 = icon.getMaxV(); float size = f1 - f; float pad = size / 8F; f += pad; f1 -= pad; f2 += pad; f3 -= pad; float f4 = 1.0F; float f5 = 0.5F; float f6 = 0.25F; tess.getBuffer().begin(GL11.GL_QUADS, ClientProxy.POSITION_TEX_LMAP_NORMAL); tess.getBuffer().pos(0.0F - f5, 0.0F - f6, 0.0D).tex(f, f3).lightmap(240, 240).normal(0, 1, 0).endVertex(); tess.getBuffer().pos(f4 - f5, 0.0F - f6, 0.0D).tex(f1, f3).lightmap(240, 240).normal(0, 1, 0).endVertex(); tess.getBuffer().pos(f4 - f5, f4 - f6, 0.0D).tex(f1, f2).lightmap(240, 240).normal(0, 1, 0).endVertex(); tess.getBuffer().pos(0.0F - f5, f4 - f6, 0.0D).tex(f, f2).lightmap(240, 240).normal(0, 1, 0).endVertex(); tess.draw(); } }