/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [Jul 15, 2015, 8:31:13 PM (GMT)] */ package vazkii.botania.common.block; import java.util.List; import java.util.Random; import javax.annotation.Nonnull; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.NonNullList; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import vazkii.botania.api.lexicon.ILexiconable; import vazkii.botania.api.lexicon.LexiconEntry; import vazkii.botania.api.state.BotaniaStateProps; import vazkii.botania.api.state.enums.LuminizerVariant; import vazkii.botania.api.wand.IWandable; import vazkii.botania.client.core.handler.ModelHandler; import vazkii.botania.common.block.tile.TileLightRelay; import vazkii.botania.common.item.block.ItemBlockWithMetadataAndName; import vazkii.botania.common.lexicon.LexiconData; import vazkii.botania.common.lib.LibBlockNames; public class BlockLightRelay extends BlockMod implements IWandable, ILexiconable { private static final AxisAlignedBB AABB = new AxisAlignedBB(5.0/16, 5.0/16, 5.0/16, 11.0/16, 11.0/16, 11.0/16); protected BlockLightRelay() { super(Material.GLASS, LibBlockNames.LIGHT_RELAY); } @Nonnull @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos) { return AABB; } @Nonnull @Override public BlockStateContainer createBlockState() { return new BlockStateContainer(this, BotaniaStateProps.LUMINIZER_VARIANT, BotaniaStateProps.POWERED); } @Override protected IBlockState pickDefaultState() { return blockState.getBaseState().withProperty(BotaniaStateProps.LUMINIZER_VARIANT, LuminizerVariant.DEFAULT).withProperty(BotaniaStateProps.POWERED, false); } @Override public int getMetaFromState(IBlockState state) { int meta = state.getValue(BotaniaStateProps.LUMINIZER_VARIANT).ordinal(); if (state.getValue(BotaniaStateProps.POWERED)) { meta |= 8; } else { meta &= -9; } return meta; } @Nonnull @Override public IBlockState getStateFromMeta(int meta) { boolean powered = (meta & 8) != 0; meta &= -9; return getDefaultState().withProperty(BotaniaStateProps.POWERED, powered).withProperty(BotaniaStateProps.LUMINIZER_VARIANT, LuminizerVariant.class.getEnumConstants()[meta]); } @Override public void registerItemForm() { GameRegistry.register(new ItemBlockWithMetadataAndName(this), getRegistryName()); } @SideOnly(Side.CLIENT) @Override public void getSubBlocks(@Nonnull Item item, CreativeTabs tab, NonNullList<ItemStack> list) { for(int i = 0; i < 4; i++) list.add(new ItemStack(item, 1, i)); } @Override public int damageDropped(IBlockState state) { return state.getValue(BotaniaStateProps.LUMINIZER_VARIANT).ordinal(); } @Override public boolean isPassable(IBlockAccess world, BlockPos pos) { return false; } @Override public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing s, float xs, float ys, float zs) { ((TileLightRelay) world.getTileEntity(pos)).mountEntity(player); return true; } @Override public AxisAlignedBB getCollisionBoundingBox(IBlockState state, @Nonnull IBlockAccess world, @Nonnull BlockPos pos) { return NULL_AABB; } @Override public int tickRate(World world) { return 2; } @Override public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { if(!worldIn.isRemote && state.getValue(BotaniaStateProps.LUMINIZER_VARIANT) == LuminizerVariant.TOGGLE) { if(state.getValue(BotaniaStateProps.POWERED) && !worldIn.isBlockPowered(pos)) worldIn.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, false)); else if(!state.getValue(BotaniaStateProps.POWERED) && worldIn.isBlockPowered(pos)) worldIn.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, true)); } } @Override public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) { world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, false), 1 | 2); } @Override public boolean canProvidePower(IBlockState state) { return state.getValue(BotaniaStateProps.LUMINIZER_VARIANT) == LuminizerVariant.DETECTOR; } @Override public int getWeakPower(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing s) { return state.getValue(BotaniaStateProps.LUMINIZER_VARIANT) == LuminizerVariant.DETECTOR && state.getValue(BotaniaStateProps.POWERED) ? 15 : 0; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Nonnull @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Nonnull @Override public TileEntity createTileEntity(@Nonnull World world, @Nonnull IBlockState state) { return new TileLightRelay(); } @Override public boolean onUsedByWand(EntityPlayer player, ItemStack stack, World world, BlockPos pos, EnumFacing side) { return false; } @Override public LexiconEntry getEntry(World world, BlockPos pos, EntityPlayer player, ItemStack lexicon) { return LexiconData.luminizerTransport; } @SideOnly(Side.CLIENT) @Override public void registerModels() { int i = 0; for(LuminizerVariant v : LuminizerVariant.values()) ModelHandler.registerBlockToState(this, i++, getDefaultState().withProperty(BotaniaStateProps.LUMINIZER_VARIANT, v)); } }