package rtg.world.gen.terrain; import rtg.api.world.RTGWorld; public class TerrainVolcano extends TerrainBase { public TerrainVolcano() { } @Override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) { return terrainVolcano(x, y, rtgWorld.simplex, rtgWorld.cell, border, 70f); } }